Bard
Base Class: Bard

Some Bards are so inspired by the majesty of nature they can draw musical magic from nature itself. Often more at home in nature than on the stage, Bards who join the College of the Wilds feel a special kinship with wild plants and animals of all kinds. They can use their enchanting music to soothe even the most savage beasts, turning them from enemy to ally.

Friend of Nature

You have gained the skills to charm and subdue wild plants and animals of all kinds. You gain proficiency in both Animal Handling and Performance and whenever you would make
a Wisdom (Animal Handling) check you can choose to make a Charisma (Animal Handling) check instead.

Also, whenever you cast an enchantment spell from the Bard spell list that can target a humanoid, you can choose to target beasts and plants with that spell as well.

Primal Inspiration

Flight of the Squirrel. The creature sprouts lightweight flaps or fins. When they fall, they can subtract 60 feet from their fall when calculating fall damage, and they can move horizontally 2 feet for every 1 foot they fall.

Grip of the Monkey. The creature gains the ability to grip almost any surface. They gain a 30 foot climbing speed and have advantage on Strength (Athletics) checks to grapple.

Speed of the Deer. The creature's legs grow and their pace quickens. Their movement speed increases by 15 feet.

Swiftness of the Dolphin. The creature grows webbing between their digits. They gain a 30 foot swimming speed and can hold their breath underwater for up to 1 hour.

Wild Companion

At the end of a long rest, you can call a creature of the wild
to your side. One beast or plant of your choice native to the area appears. It is friendly to you and obeys you completely. In combat, it shares your turn in initiative order. It can move and use its reaction on its own, but it can only take the dodge action unless you use your bonus action to command it to take an action from its stat block or another action.

Your Bard level determines the maximum CR of the beast or plant you can summon, as shown in the table below:

 

 

Bard Level Max. CR Example Companions
6th 1 Brown Bear, Vine Blight
14th 2 Awakened Tree, Giant Elk
17th 4 Elephant, Giant Scorpion

Soothe the Savage Beast

 Your mastery of music allows you to soothe any creature, no matter how savage it is. You can target aberrations, dragons, giants, monstrosities with enchantment spells that normally can only target humanoids. You also learn dominate beast, but it doesn't count against your total number of Spells Known.

Also, you learn the dominate beast spell. It counts as a bard spell for you, but it doesn't count against your total number of Spells Known. You can cast dominate beast once at 4th-level, without expending a spell slot. Once it is cast in this way, you must finish a short or long rest before you can do so again.

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/26/2023 8:39:03 PM
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