Base Class: Fighter
you are highly skilled with your punching and kicking to the point you could take down a whole orc all by yourself
wooden hit
over the years from training your legs and fists have starting to feel tough like wood
rock hit
Starting at 7th level, you learn rock kick you can make your leg as hard as rock using an old technique and deal massive damage (15-20dmg)
metal transform
your fists and legs start to toughen along the journey to the point where they are like metal
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Superior skin
Starting at 15th level, your arms are like tree trunks
superior technique
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.