Barbarian
Base Class: Barbarian
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
 

Path of the Gentlekin
“A cultured gentlekin need never raise their voice, nor their

fists... except as courtesy demands it.”

Domination Through

Civility

Some barbarians give new meaning to the word; those

who follow the Path of the Gentlekin prioritize honor

and etiquette, and employ their rage only as a means to

enforce those values and crush boorish bullies.

The word “barbarian” often evokes images of feral

warriors rampaging out of control. But those who follow

the Path of the Gentlekin are a different breed,

emanating an aura of calm and cool collectedness even

in the heat of battle. Though they carry great power and

martial expertise, these barbarians reserve their true

strength only for when they deem it necessary: namely

to crush the most vile opponents underfoot and to bring

an end deadly conflicts. They are honorable, ethical, and

adhere strongly to norms of social etiquette, and insist

that everyone who does business with them do the

same. Ironically, there is nothing the Gentlekin

Barbarian abhors more than barbarism.

Manners Maketh the

Man

Yours is a path that prizes honor, discipline, and civility,

and your aura of calm affects those around you. At 3rd

level when you adopt this path, you gain advantage on

Persuasion and Intimidation checks.

Improvised Ingenuity

Manners Maketh the Man

Manners Maketh the Man
Yours is a path that prizes honor, discipline, and civility,

and your aura of calm affects those around you. At 3rd

level when you adopt this path, you gain advantage on

Persuasion and Intimidation checks.

Improvised Ingenuity

Improvised Ingenuity
When you choose this path at 3rd level, you learn to

utilize your environment as a weapon against your

enemies. You gain proficiency in improvised weapons.

While raging, if you are using an improvised weapon,

the first creature you hit on each of your turns with a

weapon attack takes extra damage of the same type as

the weapon equal to 1d6 + half your Barbarian level.

Additionally, once per short rest as a bonus action you

can use an object or feature of your environment to

attack one creature. Roll a strength contest against the

target. On a success, the target takes 2d6 bludgeoning

damage and is knocked prone.

Improvised Ingenuity

Improvised Ingenuity
When you choose this path at 3rd level, you learn to

utilize your environment as a weapon against your

enemies. You gain proficiency in improvised weapons.

While raging, if you are using an improvised weapon,

the first creature you hit on each of your turns with a

weapon attack takes extra damage of the same type as

the weapon equal to 1d6 + half your Barbarian level.

Additionally, once per short rest as a bonus action you

can use an object or feature of your environment to

attack one creature. Roll a strength contest against the

target. On a success, the target takes 2d6 bludgeoning

damage and is knocked prone.

A Friend in Need

A Friend in Need
Your presence bolsters the confidence of your friends

and allies. Starting at 6th level, up to 10 allied creatures

within 60 feet who can see you are protected from being

frightened or charmed while you’re raging. If an allied

creature who can see you is charmed or frightened

when you enter your rage, the effect is suspended for

the duration of the rage.

Cunning Riposte

Cunning Riposte
Beginning at 10th level, your tactical skill allows you to

seize on opportunities afforded by your opponent’s

mistakes even in the thick of combat. As a reaction

while raging, when a creature misses you with a melee

attack you can make a melee weapon attack against the

creature.

You can take this action a number of times equal to

your proficiency bonus, and you regain all expended

uses when you finish a long rest.

Ever Unbothered

Ever Unbothered
At 14th level, your perpetual cool headedness allows

you to proceed calmly through even the most perilous of

circumstances. You are immune to being charmed or

frightened. Additionally, if you maintain a rage for fewer

than three rounds of combat, it does not count against

your total number of rages per long rest.

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