Warlock
Base Class: Warlock

Your patron is the mistress of chance, the empress of the odds and queen of chances. Her origin is mysterious: is she a god; an archfey; a devil; something greater? Something less? It is unknown who or what she is but her power is great enough for some few to strike a deal with her. Maybe a gambler down on their luck wanting to scale the odds in their favour? Or a vengeful bastard who wants to curse others with permanent bad luck? Just remember that while Lady Luck has no allegiances, chance always has a way of sorting itself out and what comes up... must come down.

Expanded Spell List

1st-level Lady Luck feature

Lady Luck lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Lady Luck Expanded Spells
Spell Level Spells
1st bless, divine favor
2nd augury, enhance ability
3rd glyph of warding, haste
4th divination, secret chest
5th commune, mislead

Legend of the Game

1st-level Lady Luck feature

Your skill on the table increases tenfold as Lady Luck bestows you some natural skill. You gain proficiency in dice set and playing card, and you can use either as your spellcasting focus for your warlock spells. Your proficiency bonus is doubled for any ability check you make that uses the chosen gaming set.

In addition, you can use your action to cast a spectral set of any gaming set. Your gaming set disappears if it is more than 30 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the gaming set (no action required), or if you die. If you expend a warlock pact slot, you can control the effects of the gaming set for 1 hour. If a creature uses its action to examine the gaming set, the creature can determine that it is being magically controlled with a successful Intelligence (Investigation) check against your spell save DC. 

Fixing the Odds

1st-level Lady Luck feature

Your patron bestows her power to manipulate chance to find the fortune in bad luck. You can store fortune within yourself to later release as your own good luck. In its stored form, this fortune is called a Fix. 

You can store a maximum number of Fixes equal to your proficiency bonus. Whenever you finish a long rest, your number of fixes resets to one. Once per turn when you roll an attack roll, ability check, or saving throw with disadvantage or you are critically hit, you gain one fix.

Once per turn when you roll an attack roll, ability check or saving throw that doesn't have disadvantage, you can expend a Fix to gain advantage on the roll.

Gambler's Claim

6th-level Lady Luck feature

Your knowledge of bad fortune allows you to try and gamble it away. As a reaction when you are hit by an attack roll, you roll the same number of dice the damage will deal. If your roll is higher than the damage, the attacks deal half the amount of damage (rounded down) but if its lower the attack deals double damage. 

By expending a Fix before the rolls are compared you can double down and roll again, if it is higher than the damage you instead take no damage but if its lowers the attack deals double damage and you gain a level of exhaustion.

Turning the Luck Around

10th-level Lady Luck feature

You know that playing the game is about sometimes playing for the whole team or and sometimes taking down the opposing side. You manipulate fate when poor fortune has been brought upon you, either harnessing the negative fortune or twisting it into good luck - when stored these are called chances.

You can store a maximum of three chances. When you miss an attack roll, or one or more hostile creature succeeds succeeds a saving throw against one of your warlock spells, you gain a chance. Whenever you finish a long rest, your remaining chances are lost. When another creature you can see within 60ft makes an attack roll or forces a creature to make a saving throw against a spell, you can use your reaction to expend every chance you have to either increase or decrease the attack bonus or spell save DC by the number of chances you have.

7-7-7

14th-level Lady Luck feature

Your patron gives you a hot streak of luck. As a bonus action, you can enter a state of fortune until the end of your next turn. When you suffer a critical hit you can treat it as a normal hit; if you roll a 9 or lower on an attack roll, ability check or saving throw you can treat that roll as a 10; when you roll damage and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage.

 You can’t use this feature again until you finish a long rest, unless you expend two fixes.

Previous Versions

Name Date Modified Views Adds Version Actions
5/27/2023 2:22:54 PM
21
6
1
Coming Soon

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