RESTRICTION: SHIFTERS ONLY
Only shifters can be apart of the Ravagers. The Ravagers are a special sect of the Lycan Order, since they are born with lycan abilities they do not need to succumb themselves to the transformation.

Your DM can lift this restriction to better suit the campaign. The restriction exists for the Forgotten Realms. It might not apply to your DM's setting or your DM's version of the Realms.

The Ravagers are weretouched beings that are born into or allowed to join the Order of the Lycan while not needing to undergo "The Taming". Their bestial nature grants them more freedom than the fully transformed members though coming at a price of less raw power. While many shifters gladly take part in "The Taming", others decide their own natural strength is all they need. They are able to act with great determination and ferocity, relentlessly pursuing their target by manners of beasts prowess and the secrets of the order's blood magic. They excel at close quarters combat and carfully timed devastating strikes, these shifters become what are known as Ravagers.

Heightened Senses

Starting when you choose this archetype at 3rd level, you begin to adopt the improved abilities of a true predator. You gain advantage on any Wisdom (Perception) checks that rely on hearing or smell.

Blood Frenzy

When you reach 3rd level, your lust for blood and eviscerating your prey is what drives you and no amount of pain will stop you. You gain the ability to heal after taking damage. While in combat, if an enemy damages to you, all melee attacks on your next turn that land heal you for an amount equal to your Con modifier.

Feral Instinct

By 7th level, your instincts are so honed that you have advantage on initiative rolls. Additionally, moving through nonmagical difficult terrain costs you no extra movement.

Vicious Impulse

Beginning at 11th level, you learn to utilize a foe's error as an opportunity to retaliate with vicious power. If an enemy makes an attack toward you and misses, you may use your reaction to make a melee attack against that creature. You can use this feature three times and only once per round, you recharge these uses after a short or long rest.

Visceral Strike

Upon reaching 15th level, your experience in combat has given you an intimate knowledge of exactly when to strike a creature for the most devastating blow. When an enemy within reach attacks you and rolls a critical strike, you shove their attack aside taking no damage and leaving them vulnerable for you to make a melee attack with advantage, this attack deals an extra 3d8 rite damage. This feature can be used once per long rest.

Beasts Blood

At 18th level, your inner lycan power has grown stronger with each successful hunt. You dive deeper into your true ancestry of terrible beasts, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered.

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