Base Class: Monk
The Way of The Innovator allows for the creativity of one's fighting ability to shine, giving them more opportunities to attack their opponent. Utilizing their whole body, the user can do more damage to their opponent. As more and more mental innovations happen in the mind of the user, they can be applied to the style.
Having originated as a monk gone rogue, many young men adopted this style as a way of rebellion in temples and homes to show that the old ways of teaching are outdated
Move Thief
At 3rd level, when you take damage from a melee attack, you may do a similar attack at advantage to do the same damage as a reaction. However, if the creature succeeds on its saving throw, your move auto-fails.
Promo Champ
At 6th level, you can't be intimidated unless under other conditions, i.e. prone, paralyzed. Exception: Deafened
The Signature
At 11th level, when you use a move you designate a "signature", you deal an extra 2d6 bludgeoning damage
The Finisher
At 17th level, when you use a move you designate as a "finisher", you deal a 4d8 bludgeoning damage, and the creature falls prone.







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