Sorcerer
Base Class: Sorcerer

You belong to a bloodline of magical creatures who can adopt human-animal hybrid forms. You can also speak with animals. At 14th level, you can curse those who harm you and at 18th level, you can give creatures extreme nightmares.

Wild shape

You can use a bonus action to assume an animal form for a number of hours equal to half of your proficiency bonus. The animals you choose must have a challenge rating equal to a fourth of your character level. Can use this feature an amount of times equal to your charisma modifier, you can also speak to animals

Strange creature

You get a +3 bonus to all your stats, blindsight, darkvision, and proficiency in animal handling 

Cursed blood

If a creature attacks you with piercing, slashing, psychic, or force damage, you can use your reaction to  curse them and make it so that at the end of every turn for 3 rounds, that enemy takes 10d4 necrotic damage

Nightmarish presence

You can make an intimidation check contested with their wisdom, if you win the contest, you give them nightmares and if they ever go to sleep they take 15d4  psychic damage.

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