Monk
Base Class: Monk

You have been trained by a master of the martial arts who focuses Ki on honing ones physical discipline. Perhaps they took you under their wing after finding you abandoned, maybe you proved yourself worthy or came to them seeking strength when you were at your lowest. As you experience more of the world, you learn how to apply the master's lessons to disable enemies, react with inhuman speed, and dance around your opponents.

Master's Ki Strikes

"I'm Wide Open"

When you use the "step of the wind" ki feature, you also may raise your gloves in the air and declare that you are "wide open" taunting a creature within 10 ft of you. This effect gives the creature disadvantage against anyone and advantage against you for their first attack on their next turn.

Dazing Jab

you may spend 1 ki point to make an unarmed strike. if you hit you can choose to fake that attack dealing a total of 0 damage and causing the target to be blinded until the end of their next turn.
In addition, your next attack this turn will be a Critical strike if you hit.

Dodge (lvl 5)

Beginning at 5th level when a creature misses you with an attack, you can spend 1 ki point as a reaction to dip under your opponent's attack. You move 5 feet in any direction and can make an opportunity attack againsts the attacking creature.

at 8th level, whenever an opponent misses you with an attack, gain a ki point.

Inside Fighting (lvl 11)

Starting at the 11th level if you are involved in a grapple in any way you can use flurry of blows at no cost. 

Syphon Ki

Beginning at level 3, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with a Ki ability you gain temporary hit points equal to your proficiency bonus (once per ki strike).

Keep your Gloves up

 Starting at the 3rd level, boxing gloves, Leather gloves, Metal/magical armor gauntlets, brass knuckles, and any other hand worn equipment count as unarmored and unarmed weapons which allows martial dice to be rolled instead of weapon dice.

Uppercut

Starting at the 6th level, the uppercut is accessible after losing your pool of Uppercut points. Everytime you lose any hp, you lose a corresponding amount of uppercut points. when the total reaches zero this feature is usable. The uppercuts point pool resets back to full upon use.

spend 2 ki point to lauch forward with a devastating uppercut unarmed strike. if you hit you deal an additional proficiency X D6 +DEX additional force damage and blinding the target until the start of your next turn. If you hit, the target must make a strength saving throw or they can be knocked prone or pushed 10 feet.

If you previously moved 20 feet in a straight line immediately before this action, gain advantage to hit.

no other ki abilities can be used until the end of your turn.

Inside fighting

 Starting at the 11th level if you are involved in a grapple in any way you can use the flurry of blows ki point feature at no cost.

K.O.

At 17th level, you gain the ability to set up a signature attack aimed right at their weak point. After you hit a creature with an unarmed strike, you can spend 5 ki points. The creature must make a constitution saving throw. If it fails and is below 100HP, it is reduced to 0 HP and is knocked unconcious. If it succeeds, it takes 10d10 force damage.

you can only use this feature once per long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
5/29/2023 7:06:26 PM
97
1
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