Base Class: Fighter
Through dedicated training, you are able to fight equally well with both hands. Your off-hand weapon strikes harder, faster, and you are able to execute blindingly fast combos to wear down your opponents. You overpower your enemies not by brute force, but though death by a thousand cuts.
Inspired by Impractical_Failure's Dual Wield Class
Change of Focus
At 3rd level, you decide to focus on speed rather than brute strength. You use your DEX modifier when Two Weapon Fighting
Relentless Combo
Starting at 3rd level, when you use an action surge, if you take the attack action as the extra action you may also take an extra bonus action that can only be used for two-weapon fighting.
Unending Assault
Starting at 7th level, whenever you spend a bonus action to use two-weapon fighting, you may make a number of attacks equal to the number of attacks granted by the extra attack feature.
Lightweight Parry
Starting at 10th Level, when wearing light armor and dual wielding, add half your proficiency bonus (rounded up) to your AC. If a melee attack targeting you misses, you can use your reaction to make an attack of opportunity.
Combination Fighter
Starting at 15th level, you master breaking your opponent's guard. When making consecutive successful attacks on the same enemy(carries over turns) gain the following effects:
- After 2 successful hits: gain advantage on all attacks this attack combination
- After 4 successful hits: +1 on damage rolls
- After 6 successful hits: +2 on damage rolls
If you miss an Attack, the combo resets.
Fluid Momentum
Starting at 18th level, if you successfully hit using all attacks on your turn deal an extra 2d8 slashing damage. This is counted separately for the extra action and bonus action granted by the action surge feature.
Previous Versions
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5/30/2023 2:31:07 AM
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91
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16
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Coming Soon
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