Base Class: Ranger
As you have traveled wilderness and nature, you picked up signs of finding things and people, there are many ways to play an investigative tracker -
- A dwarf who saved a small child from the depths of a cavern.
- An elf who survived by hunting animals in the wilderness.
- An aasimar who was sent by the heavens to find a fallen angle.
- A human who worked for the city guard to rescue missing people.
Know your enemy and murderous investigator.
When you observe a creature, you look at indicators of what it's good or bad at. You can use this in 1 turn.
You find out either:
1 stat of choice
2 stats that you dont choose
if it has higher or lower hp than you
its armour class
You use 1 turn (action, bonus action and reaction) to study a corpse, finding out how it died, and if it was killed by who it was killed.
Skilled tracker.
When you track a creature, you rely on your training, knowledge, and signs of nature around you.
Rangers mark
You rely on signs of nature, and clues left behind by a creature. You use the signs to find and track a creature, after you've marked it.
Marked fury
Harnessing the magical powers of nature, and your different studies you have found it possible to use a creatures weak spots against it, pushing yourself to the brink and giving you advantage on any melee attack roll, ability check or saving throw save against the creature.
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