Base Class: Warlock
You have fully committed your loyalty to the Fates, enabling twists of time to speak through you. You draw your power from possibility and foresight. Ever-changing, you embrace the tumultuous chaos that is time and fluidly navigate its dance.
Expanded Spell List
The Fates let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fates Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Tarot Mastery
Starting at 1st level, your understanding of foresight allows you to better adapt to your surroundings. You have created an unbreakable bond with your Tarot deck, and it speaks through you. You gain proficiency with playing cards (Tarot cards), and your Tarot deck can be used as your spellcasting focus.
Additionally, you gain proficiency with Perception and Insight, and you learn one additional language.
Fool's Luck
Starting at 6th level, you can control your own fate when enemies assail you. When a creature hits you with an attack, you can use your reaction to cast Mirror Image, which takes immediate effect, allowing you to roll for the attack to hit a duplicate instead.
Once you use this feature, you can't use it again until you finish a short or long rest.
Premonition
Starting at 10th level, you have bonded with your Tarot deck to the point of total synchronicity. Using a reading from your cards, you may cast the Divination spell as a ritual, requiring no spell slot or components, but using your Tarot deck as the spellcasting focus. You can cast this spell a number of times equal to your Charisma modifier. You still suffer the negative effects of subsequent readings.
You regain use of this feature after a long rest.
Fate of the Cards
Starting at 14th level, you can channel the Fates through your Tarot deck, pulling cards to aid you in battle. As an action, you can pull a card from your Tarot deck. Roll a 1d6 to determine the Arcana of the card.
- On a 1, the card is a Cup, and the target gains advantage on their next attack roll, saving throw, or ability check (this includes death saving throws).
- On a 2, the card is a Wand, and the target can move up to their speed without provoking opportunity attacks and all negative status effects are removed.
- On a 3, the card is a Sword, and the target takes 5d8 psychic damage.
- On a 4, the card is a Pentacle, and the target gains 20 temporary hit points.
- On a 5, the card is a Major Arcana, and the target is affected by the haste spell.
- On a 6, the card is The Fool, and the target receives all positive effects of having taken a short rest (the target may not roll hit dice).
The target of the card can be determined after the Arcana effect has been rolled. You may only use this feature a number of times equal to your Charisma modifier, and regain all uses after a long rest.
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