Base Class: Monk
A Nature/Trickster Monk whose abilities have more defensive with a dash of offensive that augment the regular monk chassis the game provides.
Fey Connection
You learn the magic of the primeval woods, which are revered and protected by your people. You learn one druid cantrip of your choice. You also learn the longstrider and pass without a trace spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest. Wisdom is your spellcasting ability for all three spells.
+1 to Wis stat (Does not increase max)
Inner Trickster
At 6th level, you gain the ability to create a duplicate of yourself using a Ki point as a bonus action. The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
All attacks against the Illusions auto hit and they have 1 HP at all time (cant change).
When this Illusion is destroyed by anyone other than the caster, the attacker takes 1d6 psychic damage. Increases at 11th (1d8) and 17th level (1d10).
Example: When Monk uses Ki to Furry of blows, Disengage, or Dash, you create a duplicate, if you have a duplicate in play you may replace that one with another or choose not to.
This is not concentration. (DM debatable)
Synchronized Illusions
Beginning at 11th level, you can have your duplicate take a hit for you if the attacker fails a Wis saving throw.
Conditions
- Duplicate is either within 5ft of you or the enemy attacking.
- Attack role will hit duplicates caster.
Fey Illusionist
At 17th level, you gain the ability to have 3 Illusions from Inner Trickster on the battlefield at the same time. Your control over these illusions are so precise you convince your target they are being attacked by them.
Illusions gain 1d4 melee psychic damage with 5ft melee range at the end of each turn made by the caster.
Every illusion created after the max 3 can replace any of the previous of the 3 illusions or choose not to create another altogether.
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Posted May 18, 2019This is something i came up with for a specific character. I would like any feedback on if its too strong or if it needs more buffs. Or even change an ability to be more utility oriented instead of combat valued.