Base Class: Rogue
The street savant both blends into the streets but has a swagger that lets them have a commanding presence to those in their organisation , they work in more sociable ways but are fine with attacking stuff that threatens the nature of crime
Master of style
The street Savant has always known that acting like a royal or acting like a beggar is all well and good but people judge your looks way before your tone or mannerisms. its only right to fit the roll
The Style of the Streets
At level 3,The street savant takes a 1 hour long ritual where at the end of it they have a specially modified suit of armour that upon a command word and a phrase (for the look) change into a type of attire they so please . It is not illusionary and will hold up to inspection. This does not work on full plate armour or armour that is otherwise already magically enchanted. The look can be changed only once every 3 hours
The speaker
At lvl 3 When the Savant makes a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.
Savant of the streets
At level 3 . You gain proficiency in firearms and you gain proficiency in leather workers kit . The organisation will give you a leatherworkers kit that is magically enchanted
Quick to fight
At level 9 .You are skilled with your quick hands and even quicker with your tools . Upon initiative having been rolled you are able to make one free ranged attack before initiative starts fully . The attack has to be with a ranged weapon or thrown weapon . Your skill with your tools means you are able to pull out your ranged kit without using a object interaction .
Silver tongued fighter
At level 13 ,As a bonus action you are able taunt your opponent which would a charisma verse wisdom check , if they fail it then they gain disadvantage on attacks against you until they beat a dc of (dc = 10 + proficiency + (charisma modifier) , they can try and clear their mind each turn . This can only be done on one target at a time .
Quick to draw
At level 17 you are deadly with your ranged weaponry
You are able to make a secondary attack on your turn if the first attack was ranged and it can be on the same target or a different target . If fired at the same target you get a extra 1d10 damage added on .
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