Base Class: Paladin
Great warriors who have fallen in combat and retrieved by Gear Priests and are laid before the P.R.I.M.U.S. Thanks to a small semblance of power, the warrior is restructured and given powerful mechanical gauntlets to aid the P.R.I.M.U.S. in "repairing" Erenel.
Tenets of the Gear Priest
Paladins who swear an oath to the PRIMUS devote themselves to the following tenets.
Defend the PRIMUS
The resting place of the sentient construct, PRIMUS is constantly threatened by denizens of this plane and others. Strive to help those who protect the otherworldly construct until it can fully reawaken.
Await the Truth
All who server the PRIMUS await its reawakening to learn its secrets from beyond the stars. Gear priests must not jump to conclusions and suspend all judgement until they have uncovered the sentient beings truth
The Gods are Liars
The revelation of the PRIMUS has shown you that the deities of Erenel are false prophets. You will never accept a religion founded upon their lies.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Dashing Strike. As a bonus action, dash directly toward a target without provoking Opportunity Attacks. You must end adjacent to the target and immediately use your action to attack. All distance covered when preforming a Dashing Strike expends movement normally.
Banish Influence. As an action, end all charm and possession effects within 10ft of you. You can so so even if you are currently charmed or possessed, as the PRIMUS guides you to freedom.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
heat metal, [Tooltip Not Found] |
|
9th |
|
|
13th |
[Tooltip Not Found], summon construct |
|
17th |
[Tooltip Not Found], skill empowerment |
Mechanical Gauntlets
Paladins who take the Oath of the Gear Priests are created in the shadows of the PRIMUS. After taking the oath, oversized mechanical gauntlets are permanently attached to the Paladin and provide the following benefits.
- You are proficient with your Mechanical Gauntlets. You may hold a weapon, shield, or object with your mechanical Gauntlets. However, you may not make an unarmed strike attack with that hand while holding an item.
- You can roll a (D6) in place of the normal damage of your unarmed strike. This die changes as you gain Paladin levels, increasing to (D8) when you reach level 5, a (d10) when reaching level 11, and (D12) when reaching level 17.
- You can use your divine smite feature when making an unarmed strike
- Your Mechanical Gauntlets cannot be disarmed
Aura of the machine
Starting at 7th level, you and friendly creatures within 10 feet of you have advantage on [check]Concentration[/check] checks.
At 18th level, the range of this aura increases to 30 feet.
Empowered Strikes
Starting at 7th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Eyes of the PRIMUS
Beginning at 15th level, you gain dark vision with a range of 120ft.
Additionally, as a bonus action, perform a thermal vision scan. Gain true sight with a range of 120 feet until the beginning of your next turn. After preforming a thermal vision scan, you cannot do so again until you finish a short or long rest.
Concentrated Firewall
At 20th level, as an action, you've learned to protect the PRIMUS from otherworldly threats. As an action, for the next 4 hours, while you are conscious, creatures can't teleport or use portals, such as those created by the gate spell, to enter an area within 1 mile of you. The area is protected from all incoming planar travel.
Additionally, When you make an attack with your Mechanical Gauntlets, gain the following benefits.
You make one additional unarmed strike on your turn as part of your attack action
When performing an unarmed strike as a bonus attack action, the damage die does not decrease.
After using this ability, you cannot do so again until you finish a long rest.
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