Base Class: Paladin
Dogmas of Sacrifice
Although the exact words and restrictions of the Oath of Sacrifice vary, the paladins who make this oath share these tenets.
Protection. Fight for those who can not defend themselves
Courage. Never be afraid to act, even though caution is sensible.
Undoing. Eradicate any evil seed in the world.
Sacrifice. To die for a noble cause is the most venerable of all honors.
Oath Spells
Spells of the Oath of Sacrifice
Level of Paladin Spells
3rd Arcane Shield, Healing Word
5th Animal Messenger, Minor Restoration
9th Send Message, Power Protection
13th Confusion, Dimensional Door
17th Conjurate Elemental, Prague
Canalizar Divindade
Quando você faz esse juramento, no 3° nível, você ganha duas opções de Canalizar Divindade.
Ataque Revigorante. Com uma ação, você pode imbuir uma arma que você esteja empunhando com energia positiva, usando seu Canalizar Divindade. Por 1 minuto, você adiciona 1d8 de dano radiante nas jogadas de ataque feitas com essa arma. Aumente esse dano extra em 1d8 no 10º nível.
A arma também emite luz plena num raio de 6 metros e penumbra mais 6 metros além. Se a arma ainda não for mágica, ela se torna mágica por essa duração, em soma você ganha em pontos de vida a quantidade do dano extra.
Sacrifício Alheio. Com uma ação você pode tocar um aliado caído e curar um total de pontos de vida dele igual a até metade do seu nível de paladino. Subtraia a quantia de seus pontos de vida atuais.
Channel Divinity
When you take this oath, at 3rd level, you gain two Channel Divinity options.
Invigorating Attack. With an action, you can imbue a weapon that you are wielding with positive energy, using your Divinity Channel. For 1 minute, you add 1d8 radiant damage to attack rolls made with this weapon. Increase this extra damage by 1d8 at 10th level.
The gun also emits full light within a 6-meter radius and half-light plus 6 meters beyond. If the weapon is not yet magical, it becomes magical for that duration, in sum you gain in life the amount of extra damage.
Other Sacrifice. With an action you can touch a fallen ally and heal a total hit point equal to half of your paladin level. Subtract the amount of your current hit points.
Aura of Sacrifice
From the 7th level, all friendly creatures within 3 meters of you receive divine protection, as long as you are aware all damage received will be shared with you. In the 15th you have resistance to any damage that is shared. At 18th level, the range of this aura increases to 9 meters.
Radiant Explosion
Starting at 15th you can choose a number of targets equal to your Charisma modifier (minimum 1), they can not be affected by this ability.
At the cost of half of your current hit points, you can expel a 9-meter radius wave (centered on you), causing 20d6 radiant damage to everyone in the area. They can take a Constitution resistance check to suffer half that damage on a hit. Corruptors and Undead have disadvantage in this test.
After using this ability you should perform a long rest to use it again.
Enhanced Radiant Blast
At 20th level you can maximize the effect of your Radiant Blast:
At the cost of all your vital energy you can can add an extra damage of 20d6, creatures that reach 0 hit points in this way die instantly. Corruptors and the Undead fail instantly on the endurance roll. By being killed that way, you can not be resurrected by any magic except by a higher deity.
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