Barbarian
Base Class: Barbarian

you smash smash harder and stuff idk I'll change this later on

gravity well

Starting when you choose this path at 3rd level, you can affect the gravitational pull of the planet on enemies when you enter your rage. While you’re raging, any creature you hit with an attack on your turn becomes sluggish when not facing you, which hinder attacks not directed at yourself. Until the start of your next turn, the target(s) (has/have) disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.

as a bonus action, you gain the ability to force a creature of your choice within 20 feet to make a Strength saving throw or fall prone taking 1d6 force damage. this can be done a number of times equal to your intelligence modifier per short rest, the damage scales (2d6 at 5th level, 3d6 at 11th level, 4d6 at 17th level) (the range also scales, 30 feet at 5th level, 40 feet at 11th level, and 50 feet at 17th level)

a number of times equal to your proficiency bonus per long rest you can fix an object in space relative to the ground you walk on, you touch an object that weighs no more than 10 pounds and cause it to become magically fixed in place. You and the creatures you designate when you cast this spell can move the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this effect for 1 minute. If the object is fixed in the air, it can hold up to 4,000 pounds of weight. More weight causes the object to fall. Otherwise, a creature can use an action to make a Strength check against your ability save DC. On a success, the creature can move the object up to 10 feet.

you gain proficiency with the arcana skill as part of your path.

you can add a d4 to athletics and acrobatics checks a number of times per long rest equal to your intelligence modifier. this dice scales to a d6 at 5th level, a d8 at 11th level, and a d10 at 17th level.

furthermore, your carrying capacity is calculated as though you're one creature size larger.

Singularity

At the 6th level, a number of creatures of your choice equal up to your intelligence modifier now have are forced to make a strength save or suffer difficult terrain when moving any direction but towards you while they are within 30 ft of you while you are raging.

you ignore any difficult terrain and gain resistance to force damage.

Gravity Empowered Rend

At the 10th level, when making an attack with a melee weapon you add an extra 1d8 force damage for every melee attack when calculating damage.

You have also learned how to create a wave of gravitational energy, when you do so you cause any creatures in a 30-foot cone to make a Strength saving throw or take 6d6 force damage and be pushed or pulled towards or away from you (your choice) any non-secured items also automatically are pushed or pulled 15 feet.

Critical Mass

At 14th level, your Gravity well grows in power. When you're raging and have your gravity well active you can force a number of creatures equal to your intelligence modifier that are up to 30 feet away from you to make a Constitution save or suffer difficult terrain and take 11 (2d10) force damage at the start of each of your turns or when you activate it or half on a successful save.

Previous Versions

Name Date Modified Views Adds Version Actions
2/3/2023 6:44:59 AM
20
0
1
Coming Soon
2/3/2023 6:53:16 AM
18
0
--
Coming Soon
2/3/2023 7:49:24 AM
15
1
--
Coming Soon
7/12/2023 7:18:30 PM
30
2
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes