Base Class: Druid
Mystical energies are an inescapable fact of the universe. The Weave permeates all planes, and some more intellectually inclined individuals have learned how to manipulate it. The members of the Circle of Threads have learned to similarly tap into this arcane energy, but have instead opted to trust the power and allow it to over take them. This does boost their natural abilities at the cost of some… unexpected side effects. Feel the threads of the Weave and boost yourself and your allies, and hopefully handle the side effects with grace.
Additional Spells
2nd level Circle of Threads feature
By opening yourself to the cosmic threads of the Weave, you have learned a new spell: Magic Missile. Once per long rest you may cast it without a spell slot. You always have this spell prepared and it does not count against the amount of spells you have prepared. Additionally, you may select two 1st level Sorcerer Spells that can be cast once per day without a spell slot. All of these spells count as Druid spells for you.
Tap the Thread
2nd level Circle of Threads feature
Once per long rest as an action, you use your Druidic Focus to pull energy from the Weave and harness it. This energy is maintained for one hour and does not require concentration. As the energy surges around you, you become resistant to non physical damage, spell attacks are made with advantage, and you glow with bright light a radius of 10 ft. and dim light an extra 10 ft.. At the end of one hour roll a d20, and apply the result of the table below.
|
Roll |
Effect |
|
1 |
You take 2 levels of Exhaustion |
|
2 |
The energy returns harmlessly to the Weave |
|
3 |
The energy solidifies, and you become paralyzed for 1 minute or until dispelled (DC for dispel is 5 + character level) |
|
4 |
The energy becomes too much for your material mind, and you are left blinded for 1 minute. |
|
5 |
The energy dissipates into the flora around you, creating beautiful flowers unlike any that typically grow in the area. |
|
6 |
The energy solidifies on the ground, becoming 1d4 gemstones. |
|
7 |
The energy rests in your eyes. You can see in complete darkness as if it were bright light until your next long rest. |
|
8 |
You feel energized by the Weave, your speed is doubled for 1 hour, but afterwards you cannot take actions or reactions for 1 minute. |
|
9 |
The energy is released from your body and becomes radiant butterflies. |
|
10 |
You gain 2d6 temporary HP |
|
11 |
You suffer 2d6 radiant damage |
|
12 |
You suffer the effects of Confusion for 1 minute |
|
13 |
You suffer 2d4 force damage and are shunted backwards 5 ft. |
|
14 |
You are split between planes from the sheer amount of energy that has coursed through you. You are Ethereal for 10 minutes. |
|
15 |
Your jump distance/height is doubled and all fall damage is reduced by 2 x your character level until you take a short rest. |
|
16 |
You grow a wolf tail that lasts for 1d4 hours. |
|
17 |
Your skin turns a color of the rainbow, turning a different color if it already is one. |
|
18 |
You fall under the effects of the Sleep spell, but gain the benefits of a long rest if the spell lasts for a whole duration. |
|
19 |
The Weave becomes too much for your body to bear, and your maximum HP is decreased by 1 hit die until you take a long rest. |
|
20 |
The energy warms your body in a soothing way, and heals you back to maximum HP. |
Share the Thread
6th level Circle of Threads feature
As a part of your action to tap into the Weave, choose 1 creature within 30 ft you can see. This creature receives the benefits of Tap the Thread, as well as needing to roll on the Effect Table. If the creature does not have the spellcasting trait, they may fire bolts of Weave energy using your Spell Attack modifier for 1d4 force damage as an action with a range of 60 ft., which benefits from Extra Attack or Multiattack if they have it.
Expel Energy
10th level Circle of Threads feature
As your ability to harness the Weave grows, you are better able to control the energy itself. While holding the energy, you may choose to expel the energy forcefully in a 10 ft radius to deal 2d10 force damage on a failed Dex save versus your spell save DC, taking half as much on a success (including yourself) as an action.
One With The Weave
14th level Circle of Threads
You may Tap The Thread twice per long rest.
Additionally, once per long rest as part of the action used to Tap The Thread, you allow the energy to consume you and become part of the energy, granting the following benefits:
- You gain blindsense up to 25 ft.
- Once per turn as a bonus action you may teleport to an unoccupied space within your blindsense
- You have resistance to bludgeoning, piercing, and slashing damage from non-magical weapons.
- You gain a fly speed of 10 ft., and the ability to hover.
word
For some reason need a 3rd level feature
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