Base Class: Rogue
Rushers really on speed and adrenaline to get what they need and get out as fast as possible, often sprinting past and through monsters instead of engaging in drawn out combat. They use speed as a tool, and often have the 'not faster than the bear, just faster than your friend' mindset. Their absurd speed allows them to be in and out of a dungeon before their more practical companions are even halfway through. Though, if rushers aren't careful, they can get caught in a corner and bogged down. Such is the risk of speed, however.
Movement Speed Increase
When you choose this subclass at 3rd level, you gain 10 feet of additional movement speed.
Heightened Adrenaline
You are so used to speeding through situations that your mind has become as quick as your feet, and everything seems to go by in a blur. When you take the Dash action, your movement speed is tripled instead of doubled.
Unheeded Advance
You have some much momentum that when you run, creatures in the way are sent sprawling into the dirt. When you take the Dash action, if a creature is in your path, you can use your bonus action to Shove the creature.
Cleave Through
When you Dash, you can take the Attack action on every creature you pass, but a creature can only take one attack front thai ability when you use it. You cannot be targeted by opportunity attacks while the Dash is active. You must finish a long rest before you can use this feature again.
Swift Dodge
You have become very hard to hit, and so enemies you rush past only see a blur of motion. When you Dash, all opportunity attacks against you are made with disadvantage
Sprinting Assault
Whenever you take the Dash action, you can make an extra Attack during your turn.
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