Barbarian
Base Class: Barbarian

you see yourself as the ultimate warrior, the creature that all should train to be, you live for the fight, the thrill of besting someone is combat is all that you truly desire in your short life.

thick blood

Starting when you choose this path at 3rd level, you can choose to gain a 1d10+DEX in temporary hitpoints, this ability emphasizes the name of this subclass, "the unrelenting".

hardened spirit

Beginning at 6th level, whenever you take more then 15 damage by any source in a single action, you add +1 AC to your current AC modifier, and roll a 1d4 and add that number to your attack roll, however, when in rage, you add +2 AC and roll a 1d6 instead. (note, the maximum AC you can add is up to +8 and the damage does not stack) this affect will only last 1 minute, and if you do not take any damage within the next three turns, then all bonuses are dropped.

furious tatics

Beginning at 10th level, you can use your grueling training in combat, whilst in rage with 50% or less total Hit points, you movement speed doubles and as a bonus action, you can run into a target, sending them 10 feet back in whichever direction you charged at them, and knock them prone until the end of their next turn

last stance

Starting at 14th level, when you fail your death saving throws, or are killed instanly via a spell or  other means, your body realizes it has perishes, but will not give up, when this ability activates, you gain back all your hp in temporary hit points aswell as an extra ten, your ac increases by 4, and your movement speed is increased by +20, and your body is constantly raging meaning you get all the bonuses of the barbarian rage.

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