Paladin
Base Class: Paladin

Tenets of Blood

The tenets of the Oath of remain the same for all paladins who follow towards righteousness.

They are as follows:

No Sacrifice too Great. No blood is too precious even my own.

Bound by Conviction. I will follow my convictions to the very end even if it means my death.

Pain. Pain purifies the soul and cleanses it of weakness and doubt.

Condemn. All those who stand in the way of my cause will be dealt with by any means necessary.

Tribute of Blood

Aura of Sacrifice (Lawful Good)

By 7th level you gain an aura that converts half of the damage done to you as healing to 1 or more allies of your choice within 30ft. At 17 level add your spell casting modifier.

Aura of Sacrifice (Lawful Evil)

By 7th level you gain an aura of sacrifice that gives you a +1 to hit for every 5 hp lost (the first +1 is gained from any amount of damage taken between 1 and 5) and an additional +1 for every 5 hp past the first  5 hp lost (so  10, 15, 20, 25) up to +5 for one attack per turn.

Thurible

Channel Divinity

  • Thurible.  As an action you may hold your holy symbol and pray for any one curse, poison or status effect from one creature within 30 ft. This Ability resets once per day.

Covenant

Channel Divinity

  • Covenant. As a bonus action, you can utter a Prayer to a creature to make it submit. (the creature must be able to hear you) The affected creature must succeed a wisdom saving throw or be calmed for 1 hour. If the creature succeeds it takes 1D8 + spell casting Ability. This ability resets once per day. (the damage of this ability changes based on the player’s alignment (Radiant if chaotic good and Necrotic if Chaotic Evil).

Strike Fear

Strike Fear

Starting at 15th level your conviction can strike fear in the hearts of enemies. By sacrificing 5 hp you give any enemy -1 to their dice rolls.

Avatar of Blood

Avatar of Blood (Lawful Good)

At 20th level, you can assume the form of an Avatar of Blood. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:

  • Angelic Wings sprout from your back and grant you a flying speed of 60 feet.
  • You emanate an Aura of Pain in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or have a -3 to their attack rolls for 1 minute or until it takes any damage.

Once you use this feature, you can't use it again until you finish a long rest.

Avatar of Blood (Lawful Evil)

At 20th level, you can assume the form of an Avatar of Blood. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:

  • Black Wings sprout from your back and grant you a flying speed of 60 feet.
  • You become resistant to bludgeoning, piercing and slashing Damage.
  • Any attack an enemy makes that is not against you has -3 to hit.

Once you use this feature, you can't use it again until you finish a long rest.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Sacrifice Spells:

 

3rd            Mind Spike, Zone of Truth

 

5th            Bestow Curse, Life Transference

 

9th            Fear, Glyph of Warding

 

13th          Blight, Locate Creature

 

17th          Hallow

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