Sorcerer
Base Class: Sorcerer

The primal forces of the elemental planes flows through you. Channel the powers of fire, ice, water, and wind to destroy your enemies and save your allies, or vice versa. Whether it be from an incident from your childhood or from your lineage, the results are that the forces of the Elemental Planes are yours to use as you see fit. 

Elemental Spells

1st-level Elemental Bloodline feature

You learn additional spells when you reach certain levels in this class, as shown on the Elemental Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a evocation spell from the sorcerer, warlock, or wizard spell list.

Elemental Spells
SORCERER LEVEL SPELLS
1st Absorb Elements, Hellish Rebuke, Fire Bolt
3rd Scorching Ray, Maximilian's Earthen Grasp
5th Fireball, Lightning Bolt
7th Ice Storm, Wall of Fire
9th Cone of Cold, Wall of Stone

Elemental Winds

1st-level Elemental Bloodline feature

Starting at 1st level, you can use your bonus action to stir up your elemental magic to move you up to 30 feet without provoking opportunity attacks. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Elemental Defense

6th-level Elemental Bloodline feature

You gain resistance to your choice of fire, cold, lightning, or bludgeoning damage. In addition, you can expend 3 sorcery points to be granted immunity to the damage type chosen using this feature for 10 minutes. You can change the chosen resistance after a long rest.

Bludgeoning

Gain Bludgeoning resistance.

Cold

Gain cold resistance

Fire

Gain fire resistance.

Lightning

Gain lightning resistance.

Elemental Wrath

14th-level Elemental Bloodline feature

When you cast any spell of 1st level or higher from your Elemental Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell’s level plus one, but you can't cast the spell at a spell slot level higher than the maximum spell slot level, i.e. at 14th level the maximum spell level you can use this feature is 7th level. If you cast the spell using sorcery points, the spell rolls for maximum damage.

Elemental Cataclysm

18th-level Elemental Bloodline feature

You can awaken your elemental blood to disastrous effect. Starting at 18th level you can use an action to summon an Air Elemental, an Earth Elemental, a Fire Elemental, and a Water Elemental. This feature functions the same as the Conjure Elemental spell, however it doesn't require concentration and they disappear after 1 minute. 

Once you use this feature, you can’t do so again until you finish a long rest.

 

Previous Versions

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6/4/2023 1:08:33 AM
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6/4/2023 1:18:01 AM
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