Rogue
Base Class: Rogue

As a rogue of the Elemenancer subclass, you are a master of manipulating the very building blocks of creation to your advantage. With a flick of your wrist, you call the crackle of lightning, the warmth of the sun, or the cool embrace of ice. Your enemies never know what to expect as you weave through the battlefield, leaving a trail of destruction in your wake.

Sneaky Cantrips

3rd level Elemancer feature

Your hidden spells strike your enemies when they least expect it. You learn the Firebolt, Ray of Frost and Shocking Grasp cantrips. The spellcasting modifier stat for these spells is Charisma. Additionally, in addition to attacks made by finesse or ranged weapons, you may apply sneak attack damage to damage rolls of cantrips granted by this subclass feature.

Sturdy Caster

9th level Elemancer feature

You sling spells left and right, and their energy has left an imprint on you. Choose a damage type from fire, cold and lightning. You gain resistance to that damage type.

Cold

You gain resistance to cold damage.

Fire

You gain resistance to fire damage.

Lightning

You gain resistance to lightning damage.

Potent Spellcasting

13th level Elemancer Feature

You've gained mastery over the spells you cast. Whenever you cast a cantrip you gained from this subclass, you can add bonus damage equal to your Rogue level.

Elemental Soul

17th level Elemancer feature

You have reached the peak of your spellcasting ability. Depending on your choice for the Sturdy Caster feature, you gain immunity to one type of damage. Additionally, you gain an extra effect corresponding to the type of damage type you chose.

Cold

You gain immunity to cold damage. Additionally, when you hit a creature with the Ray of Frost cantrip, their speed is halved till the start of your next turn.

Fire

You gain immunity to fire damage. Additionally, when you hit any creature with the fire bolt cantrip, the creature is set on fire, taking fire damage equal to your proficiency bonus at the start of its turn. This effect lasts for 1 minute, and this fire cannot be doused.

Lightning

You gain immunity to lightning damage. Additionally, when you hit a creature with the Shocking Grasp cantrip, roll a d100. On a roll of 80 or higher, the creature is paralyzed till the end of your next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
5/10/2023 11:41:30 AM
17
0
1
Coming Soon
5/15/2023 12:45:20 PM
42
0
2
Coming Soon
6/4/2023 2:49:29 PM
243
5
3
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes