Base Class: Rogue
As a rogue of the Elemenancer subclass, you are a master of manipulating the very building blocks of creation to your advantage. With a flick of your wrist, you call the crackle of lightning, the warmth of the sun, or the cool embrace of ice. Your enemies never know what to expect as you weave through the battlefield, leaving a trail of destruction in your wake.
Sneaky Cantrips
3rd level Elemancer feature
Your hidden spells strike your enemies when they least expect it. You learn the Firebolt, Ray of Frost and Shocking Grasp cantrips. The spellcasting modifier stat for these spells is Charisma. Additionally, in addition to attacks made by finesse or ranged weapons, you may apply sneak attack damage to damage rolls of cantrips granted by this subclass feature.
Sturdy Caster
9th level Elemancer feature
You sling spells left and right, and their energy has left an imprint on you. Choose a damage type from fire, cold and lightning. You gain resistance to that damage type.
Cold
You gain resistance to cold damage.
Fire
You gain resistance to fire damage.
Lightning
You gain resistance to lightning damage.
Potent Spellcasting
13th level Elemancer Feature
You've gained mastery over the spells you cast. Whenever you cast a cantrip you gained from this subclass, you can add bonus damage equal to your Rogue level.
Elemental Soul
17th level Elemancer feature
You have reached the peak of your spellcasting ability. Depending on your choice for the Sturdy Caster feature, you gain immunity to one type of damage. Additionally, you gain an extra effect corresponding to the type of damage type you chose.
Cold
You gain immunity to cold damage. Additionally, when you hit a creature with the Ray of Frost cantrip, their speed is halved till the start of your next turn.
Fire
You gain immunity to fire damage. Additionally, when you hit any creature with the fire bolt cantrip, the creature is set on fire, taking fire damage equal to your proficiency bonus at the start of its turn. This effect lasts for 1 minute, and this fire cannot be doused.
Lightning
You gain immunity to lightning damage. Additionally, when you hit a creature with the Shocking Grasp cantrip, roll a d100. On a roll of 80 or higher, the creature is paralyzed till the end of your next turn.
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