Sorcerer
Base Class: Sorcerer

Royal Fey Ancestor

1st-level  Royal Fey Bloodline feature

     At 1st level, your fey ancestry allows you to speak, read and write sylvan. Whenever you make a Charisma check when interacting with fey creatures, your proficiency bonus is doubled if it applies to the check. Additionally, as magic flows through your body, traits of your fey heritage begin to emerge. At the first level, you can cast disguise self a number of times per day equal to your proficiency bonus and gain a +2 bonus on saves and skill checks against magical effects and spells.

Seelie Magic

1st-level Royal Fey Bloodline feature

     You learn additional spells when you reach certain levels in this class, as shown on the Royal Fey spell table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. 

     Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a Conjuration, Enchantment, Illusion, or Transmutation spell from the sorcerer, warlock or wizard spell list. 

Royal Fey Spells Table

1st level: command, healing word, faerie fire

3rd level: mirror image, enthrall

5th level:  hypnotic pattern, plant growth

7th level: confusion, conjure woodland being, polymorph

9th level:  animate objects, dawn

Powers of the Summer Court

6th-level Royal Fey Bloodline feature

Furthering your connection to your ancestry has allowed you to draw power from the realm of the Summer Court. You may cast the faerie fire spell at will without requiring concentration, but it can be in effect only once. Increase your spell DC by +1. At the 15th level, the bonus to spell DC increases to +2 and you may use this feature twice per long rest.

Additionally, once per long rest you may use a bonus action to empower yourself with the wild magic of the Summer Court for 1 minute. When you activate this ability, instantly heal for 1+ your Charisma modifier health per character level, gain immunity to radiant damage and the blindness condition for the duration of the effect, and cleanse yourself of curses as well as dispel any negative magic effects on yourself of a DC lower than your empowered Spell DC. While empowered,  your Spell Save DC of your spells increases by +2 and whenever you deal damage or heal with a weapon, spell or similar effect, increase the damage or healing by +1 per die rolled, this extra damage is radiant damage. You also gain a +4 bonus to skill checks.

Resilience of the Royal Fey

14-level Royal Fey Bloodline feature

As long as you are conscious, you have magic resistance and can add half your Charisma modifier to your AC. At the 20th level, add your entire Charisma modifier to your AC. 

Magic Resistance:

You have advantage on saving throws against spells and other magical effects

Gift of the Summer Monarch

18-level Royal Fey Bloodline feature

You gain beautiful butterfly or dragonfly wings that grant you fly speed of 30 ft. You may use a bonus action to bring forth or dismiss your wings, where they either meld into your back or form a (hooded, optional) cloak around your back and shoulders. If you already normally have wings, you may choose to keep or replace them, and instead increase both flying and walking speed maximums by 10 ft.

As a bonus action on your turn while your wings are out, you may activate the Gift of the Summer Monarch causing your wings to illuminate bright light in a 5 foot radius and dim light for another 10 ft, reducing your fly and move speed to a maximum of 15 ft. Glitter, sparkles, glowing orbs, butterflies, moths, or dragon flies made of twinkling lights flutter throughout the entire 15 foot sphere. While within the area, all creatures (including yourself) suffer disadvantage on stealth and deception checks, but you and allies within the area gain a +2 bonus on saves against spells and to concentration checks. Additionally, creatures you hit with weapon attacks or spells within the light take an additional 2d4 damage as radiant damage, while any creatures within the light that have their hit points restored by a spell gain +1d8 + your Charisma modifier Temporary Hit Points that last 1 hour. 

 

Seelie Magic

1st-level Royal Fey Bloodline feature

     You learn additional spells when you reach certain levels in this class, as shown on the Royal Fey spell table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. 

     Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a Conjuration, Enchantment, Illusion, or Transmutation spell from the sorcerer, warlock or wizard spell list. 

Royal Fey Spells Table

1st level: command, healing word, faerie fire

3rd level: mirror image, enthrall

5th level:  hypnotic pattern, plant growth

7th level: confusion, conjure woodland being, polymorph

9th level:  animate objects, dawn

Powers of the Summer Court

6th-level Royal Fey Bloodline feature

Furthering your connection to your ancestry has allowed you to draw power from the realm of the Summer Court. You may cast the faerie fire spell at will without requiring concentration, but it can be in effect only once. Increase your spell DC by +1. At the 15th level, the bonus to spell DC increases to +2 and you may use this feature twice per long rest.

Additionally, once per long rest you may use a bonus action to empower yourself with the wild magic of the Summer Court for 1 minute. When you activate this ability, instantly heal for 1+ your Charisma modifier health per character level, gain immunity to radiant damage and the blindness condition for the duration of the effect, and cleanse yourself of curses as well as dispel any negative magic effects on yourself of a DC lower than your empowered Spell DC. While empowered,  your Spell Save DC of your spells increases by +2 and whenever you deal damage or heal with a weapon, spell or similar effect, increase the damage or healing by +1 per die rolled, this extra damage is radiant damage. You also gain a +4 bonus to skill checks.

Resilience of the Royal Fey

14-level Royal Fey Bloodline feature

As long as you are conscious, you have magic resistance and can add half your Charisma modifier to your AC. At the 20th level, add your entire Charisma modifier to your AC. 

Magic Resistance:

You have advantage on saving throws against spells and other magical effects

Gift of the Summer Monarch

18-level Royal Fey Bloodline feature

You gain beautiful butterfly or dragonfly wings that grant you fly speed of 30 ft. You may use a bonus action to bring forth or dismiss your wings, where they either meld into your back or form a (hooded, optional) cloak around your back and shoulders. If you already normally have wings, you may choose to keep or replace them, and instead increase both flying and walking speed maximums by 10 ft.

As a bonus action on your turn while your wings are out, you may activate the Gift of the Summer Monarch causing your wings to illuminate bright light in a 5 foot radius and dim light for another 10 ft, reducing your fly and move speed to a maximum of 15 ft. Glitter, sparkles, glowing orbs, butterflies, moths, or dragon flies made of twinkling lights flutter throughout the entire 15 foot sphere. While within the area, all creatures (including yourself) suffer disadvantage on stealth and deception checks, but you and allies within the area gain a +2 bonus on saves against spells and to concentration checks. Additionally, creatures you hit with weapon attacks or spells within the light take an additional 2d4 damage as radiant damage, while any creatures within the light that have their hit points restored by a spell gain +1d8 + your Charisma modifier Temporary Hit Points that last 1 hour. 

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