Base Class: Barbarian
Upon choosing this subclass you receive the following features
Starting at 3rd level while raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.
You can channel divine fury into your weapon strikes. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.
At 6th level, your soul is marked for endless battle. If a spell, such as raise dead, has the sole effect of restoring you to life (but not undeath), the caster doesn’t need material components to cast the spell on you.
at 10th level You gain the might of a bear. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.
at 14th while you’re raging, any creature within 5 feet of you that’s hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can’t see or hear you or if it can’t be frightened.
Divine Fury
Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.
Necrotic
The extra damage you deal with Divine Fury is necrotic.
Radiant
The extra damage you deal with Divine Fury is radiant.
Bear Spirit
At 3rd level, when you adopt this path, you choose a Bear spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur, claws, teeth, or bones of the Bear.
Bear
While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.
Warrior of the Gods
At 6th level, your soul is marked for endless battle. If a spell, such as raise dead, has the sole effect of restoring you to life (but not undeath), the caster doesn’t need material components to cast the spell on you.
Aspect of the Bear
At 10th level, you gain a magical benefit of the Bear.
Bear
You gain the might of a bear. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.
Bear Spirit Attunement
At 14th level, you gain a magical benefit from the Bear.
Bear
While you’re raging, any creature within 5 feet of you that’s hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can’t see or hear you or if it can’t be frightened.
Previous Versions
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6/4/2023 9:08:33 PM
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Coming Soon
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