Fighter
Base Class: Fighter

Taking after the ancient giants, titan maulers are able to use weapons as if they were lighter. Titan maulers also become giants among men, able to wrestle anyone, carry more, grow in stature, and slam weapons down with lethal force.

Jotungrip

The titan mauler at 3rd level has learned to wield weapons with ease. Modify weapons with the following:

  • Light weapons become finessable
  • Thrown weapons double in range
  • Weapons that are not two-handed become light
  • Weapons that are both finesse and light, gain thrown (range 20/60)
  • Melee two-handed weapons become versatile, the versatile die being higher
  • Ranged two-handed are no longer two-handed, except for bows
  • Increase the damage die for bows, blowguns, and hand crossbows
  • There is no disadvantage for heavy weapons
  • All armor counts for as one category lighter for class abilities and proficiencies ONLY (Light as unarmored, medium as light, and heavy as medium)

The following table includes these changes.

Simple Melee Weapons 

       
Weapon Name Cost Damage Weight Properties
Club 1 sp 1d4 bludgeoning 2 lb. Light, Finesse
Dagger 2 gp 1d4 piercing 1 lb.
Finesse, light, thrown (range 40/120)
Greatclub 2 sp 1d8 bludgeoning 10 lb.
Versatile (1d10)
Handaxe 5 gp 1d6 slashing 2 lb.
Light, thrown (range 40/120), Finesse
Javelin 5 sp 1d6 piercing 2 lb.
Thrown (range 60/240), Light
Light hammer 2 gp 1d4 bludgeoning 2 lb.
Light, thrown (range 40/120), Finesse
Mace 5 gp 1d6 bludgeoning 4 lb. Light
Quarterstaff 2 sp 1d6 bludgeoning 4 lb.
Versatile (1d8), Light
Sickle 1 gp 1d4 slashing 2 lb. Light, Finesse
Spear 1 gp 1d6 piercing 3 lb.
Thrown (range 40/120), versatile (1d8), Light
Simple Ranged Weapons        
Weapon Name Cost Damage Weight Properties
Crossbow, light 25 gp 1d8 piercing 5 lb.
Ammunition (range 80/320), loading
Dart 5 cp 1d4 piercing 1/4 lb.
Finesse, thrown (range 40/120), Light
Shortbow 25 gp 1d8 piercing 2 lb.
Ammunition (range 80/320), two-handed
Sling 1 sp 1d4 bludgeoning -
Ammunition (range 60/240), Light
Martial Melee Weapons        
Weapon Name Cost Damage Weight Properties
Battleaxe 10 gp 1d8 slashing 4 lb.
Versatile (1d10), light
Flail 10 gp 1d8 bludgeoning 2 lb. Light
Glaive 20 gp 1d10 slashing 6 lb.
Heavy, reach, Versatile (1d12)
Greataxe 30 gp 1d12 slashing 7 lb.
Heavy, Versatile (1d20)
Greatsword 50 gp 2d6 slashing 6 lb.
Heavy, Versatile (2d8
Halberd 20 gp 1d10 slashing 6 lb.
Heavy, reach, Versatile (1d12)
Lance 10 gp 1d12 piercing 6 lb.
Reach, special, Light
Longsword 15 gp 1d8 slashing 3 lb.
Versatile (1d10), Light
Maul 10 gp 2d6 bludgeoning 10 lb.
Heavy, Versatile (2d8)
Morningstar 15 gp 1d8 piercing 4 lb. Light
Pike 5 gp 1d10 piercing 18 lb.
Heavy, reach, Versatile (1d12)
Rapier 25 gp 1d8 piercing 2 lb. Finesse, Light
Scimitar 25 gp 1d6 slashing 3 lb.
Finesse, light, Thrown (20/60)
Shortsword 10 gp 1d6 piercing 2 lb.
Finesse, light, Thrown (20/60)
Trident 5 gp 1d6 piercing 4 lb.
Thrown (range 40/120), versatile (1d8), Light
War pick 5 gp 1d8 piercing 2 lb. Light
Warhammer 15 gp 1d8 bludgeoning 2 lb.
Versatile (1d10), Light
Whip 2 gp 1d4 slashing 3 lb.
Finesse, reach, Light
Martial Ranged Weapons        
Weapon Name Cost Damage Weight Properties
Blowgun 10 gp 1d4 piercing 1 lb.
Ammunition (range 25/100), loading
Crossbow, hand 75 gp 1d8 piercing 3 lb.
Ammunition (range 30/120), light, loading
Crossbow, heavy 50 gp 1d10 piercing 18 lb.
Ammunition (range 100/400), heavy, loading
Longbow 50 gp 1d10 piercing 2 lb.
Ammunition (range 150/600), heavy, two-handed
Net 1 gp - 3 lb.
Special, thrown (range 10/30)

Strength of Giants

At 7th level, a titan mauler's carrying capacity (including maximum load and maximum lift) is doubled and you have advantage on Strength checks made to push, pull, lift, or break objects.

Up at Their Level

At 10th level, a titan mauler is no longer restricted by size for grapples or shoves.

Those Who Hunt Monsters...

At 15th level, a titan mauler is permanently enlarged as per the Enlarge/Reduce Spell

Legendary Strength

At 18th level, a titan mauler's reach with all melee attacks increases by 5 feet. In addition, a titan mauler is able to attack with such force, as to effect multiple smaller enemies. A titan mauler's melee attacks may now effect a cone, with an area equal to the reach of the attack. You roll once for this attack, apply the attack roll to each creature in this cone.

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