Base Class: Wizard
As you have chosen to study the art of Conjuration you will begin to master the art of creation within the mortal plane. Summoning creatures from other planes to fight for you for a time, or clouds of decimating smoke. You will gain the ability to teleport yourself and others more than anyone you know!
Savant of Conjuring
Beginning when you select this school at 2nd level, the gold and time you must spend to copy an conjuration spell into your spellbook is halved.
Minor Conjuration
Beginning at 2nd level, you can conjure up an inanimate object in your field of view within 10 ft of you. The item must be 3 cu ft or less and weigh no more than 10 lbs. The object must be mundane in nature though your conjured image of it will be visibly magical and radiate dim light within 5 ft. the object lasts up to 1 hour unless damaged or you summon another item
Simple Transportation
Starting at 6th level, as an action, you gain the ability to transport yourself to an unoccupied space within 30 ft. If there is a space with a small or medium creature in the chosen space, they must succeed an Int save or they will switch places with you. The creature can willingly fail the save to trade positions with you. This can only be used once per long rest unless you cast a conjuration spell of at least 1st level.
Driven Conjuration
Beginning at 10th level, you cannot have your concentration broken by taking damage in regards to your conjuration spells
Savior of the Summoned
Starting at 14th level, your summoned and created creatures gain a magical shield of 30 temporary Hit Points
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