Barbarian
Base Class: Barbarian

The veteran of the arena is a formidable warrior who has survived countless battles, harnessing his inner rage to become a ferocious and unstoppable force on the battlefield. His body is a testament to years of physical training and combat experience, adorned with battle scars and tattoos that tell the story of many battles in the arena.

While not without honour, the veteran follows a strict code of conduct, valuing loyalty, courage, and camaraderie. He has earned the respect of his fellow gladiators, and has formed strong bonds with those who have fought at his side. He is known for his unwavering determination and fearlessness, always leading from the front.

And while to the untrained eye, he might appear like an untamed beast, within he is in total control of his actions, often inspiring his comrades with his indomitable spirit or intimidating his foes to exploit their weakness.

Scathing Insult

Starting at 3rd level you can select a target within 30ft and make a scathing insult, on a successful intimidation check (DC 12), as a bonus action,  you manage to taunt the target and it will be at a disadvantage when attacking any target other than yourself. The disadvantage will last for 1 minute and you can use it a number of times equal to your proficiency. This will reset on a long rest.

Veteran's Inspiration

Starting at level 3, when combat begins, your arena experience becomes obvious and inspires others. Choose 1d4 creatures within 15ft of you to gain this inspiration. They can roll 1d6 to determine the form of inspiration. On a 1-3, they receive a bonus to AC. On a 3-6, they receive a damage bonus. They can roll 1d4/2 rounded down (minimum 1) to determine the bonus total, and it will last until the end of combat. This can only be used once per long rest

At level 6, the creature's bonus roll gains a +1, and again at level 14.

Gladiators Defence

Through years of training and arena battles, you have mastered the art of defending yourself with minimal armour. Starting at 6th level you gain an additional +2 to unarmored defence.

Fighting Style

At 10th level, you can choose an option from the following Fighting Style class features.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Retaliation

Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.

Previous Versions

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