Base Class: Warlock
Koselia is a majestic and powerful goddess who watches over the frozen peaks and valleys of the Mountains. As the embodiment of winter's might and the guardian of all things frosty, she is both revered and well-loved by those who dwell in her domain. Her presence is marked by swirling snowstorms and icy gusts of wind that can freeze even the hardiest of adventurers.
As the goddess of the frosty mountains, Koselia wields power over ice, cold, and snow. Her influence can be felt in the biting winds that cut through the tallest cliffs and the treacherous ice that covers the mountain paths. She is a patron to those who she deems worthy enough to protect her domain, offering power and knowledge in exchange for allegiance, but only rarely. It is considered a great blessing by the mountain inhabitants to be chosen by her and only a few individuals are ever chosen in most peoples lifetimes.
Although her presence can often be felt in the harsh icy winds and fleeting snowstorms, most of her followers do not know much about her other than stories from generations ago. They often tell of her intense otherworldly beauty and and guardian frost spirits who are always at her side.
Koselia is a wise and knowledgeable being but asks for the utmost seriousness and devotion from those whom she shares her gifts with. She detests those who abuse their power and cause unnecessary suffering or to bring imbalance to the natural world. Her warlock followers are expected to be the protectors of the natural world and its delicate balance, defending the frosty mountains and its inhabitants from those who seek to exploit or defile them.
Natural Snowstep
Beginning at 1st level you gain immunity to cold damage and to the extreme effects of cold, such as frostbite. You also ignore difficult terrain caused by mountains, snow, and ice. Snowfall and blizzards don't obscure your vision or affect your perception negatively. You have advantage on stealth in these weather conditions.
Blizzard Bringer
Starting at 1st level, your patron shrouds you in snow when you draw upon their power. Whenever you expend a spell slot, you can choose to create a 5-foot radius sphere of whirling snows centered on yourself. The sphere lasts for 1 minute and moves with you, remaining centered on you. You can dismiss it at any time using a bonus action. While this wind is active, you are considered lightly obscured to others and your AC cannot be lower than 16.
Frost Spirit Guardians
Starting at 6th level, your link to Koselia, grows stronger. She now gives you the ability to bring forth her guardians to your aid. You can now manifest a spectral frost wolf, it deals 2D6 + CON that target 1 target.
This is a standard action and can be done 2 Times a day , you get this back after a long rest. You may summon them up to 15 feet from you. The wolves occupy the same Square as the target and dissipate after their attack.
At 14th Level you gain this ability 3 times a day.
Glacial Resilience
Starting at 10th level, Koselia blesses you with the ability to harness the raw power of frost. You gain the following benefits:
- Whenever you cast a spell that deals cold damage, the target takes an extra 1d6 cold damage.
- When you deal cold damage with a spell or a warlock feature, you can choose to freeze the target on a failed saving throw. The target becomes restrained until the end of your next turn. Once you use this feature, you can't use it again until you finish a short or long rest.
Winter's Feral Form
At 14th level, Koselia has now made a strong connection with you and has bestowed the ability to transform your body into the shape of her powerful guardian bear. You can use this feature twice. You regain expended uses when you finish a short or long rest.
As an action you can magically assume the shape of a polar bear, You can stay in this form for a number of hours equal to half your warlock level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
Previous Versions
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