Base Class: Artificer
You like bombs, your friends say too much. But to you, there's no such thing as having too many on you. You've honed your craft in bomb making, to the point where anything is a potential explosive.
Bombardier
You find something, it would seem useless to some, but not to you. You see the hidden firepower in items that others just can't. Pair that with expert bomb crafting skills and the enemys gonna be in a world of pain.
Good Old Throwin' Arm
You don't skip right arm day. You get advantage on throws with your bombs.
Planted Explosive
I gotcha now! You can plant a explosive you created on an enemy directly next to you, by rolling Intelligence. The bomb will explode on your next turn if the target is unable to defuse it. The way to defuse the bomb is to roll an Intelligence saving throw higher than the save DC. The save Dc is equal to 12 + your Intelligence modifier. When rolling to plant, rolling a nat. 20 will allow you to add your proficiency bonus to the save DC.
The Big One
Holy moly. It's beautiful. The biggest bomb the world has ever seen. You can only carry one of these at a time, but you can modify the components during a long rest. Cannot be planted, and you have disadvantage while throwing it. It deals 10d100 fire damage, plus your components bonuses.
Woopsie
Oops, another one of your creations blown up in your hands. You're used to it at this point though, you even kind of like it. You take halved damaged from all explosions.
The Forager
It's in the name. You gain proficiency in survival, if you already have proficiency in it, you gain double.
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