Fighter
Base Class: Fighter

These warriors specialize in hunting down those of arcane power. To do this, they consume an herb known as a "Prismatic Flower". That herb, when crushed and consumed, grants them the ability to manipulate antimagic and channel it through their bodies. These mage hunter guilds are few and far between with the rise and acceptance of magic in society, but for those whom have made enemies with a mage, they will always have a use. Some of these hunters choose to leave these guilds and use their gifts to help the rest of the world, as long as they keep the secret of the prismatic flower in the hands of the guild. These warriors often become defenders of villages, monster hunters, or bounty hunters, with mages being their targets of choice.

Disrupting Blade

At 3rd level, when you are within 30 feet of a creature that is concentrating on a spell, your attacks deal additional force damage equal to the level of the spell + half your fighter level (rounded down).

Antimagic Defense

At 7th level, you have advantage on saving throws against spells and other magical effects.

Additionally, if you are targeted by a spell or magical effect, you can use your reaction to gain resistance to one damage type dealt by the spell/effect until the start of your next turn. You can use this an amount of times equal to your Constitution modifier and regain all spent uses when you finish a long rest.

Sundering Blade

At 10th level, when you hit a creature with a melee weapon attack, that creature gains disadvantage on saving throws to maintain concentration on a spell until the end of its next turn.

Additionally, you can cast counterspell a number of times equal to your proficiency bonus. You regain all spent uses when you finish a long rest. Constitution is your modifier for this spell.

Negating Aura

At 15th level, all creatures of your choice within 20 feet of you gain the benefits of your Antimagic Defense feature. You must be conscious to project this aura.

Antimagic Sentinel

At 18th level, as a bonus action, you can enter a state of pure antimagic for 1 minute. Spells lower than 6th level do not have an effect on you unless you allow them to. Any creature that is hit by your attacks immediately loses concentration on any spell they were concentrating on. Magical constructs are vulnerable to damage from your attacks while you are in this state. This ability recharges once you finish a long rest.

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