Barbarian
Base Class: Barbarian

The feral barbarian is a primal force of raw power and untamed fury, living on the fringes of civilization. Born and raised in the wild, this barbarian has fully embraced their animalistic nature, becoming a relentless and fearsome warrior. They have forged a deep connection with their primal instincts, allowing them to tap into an untapped well of strength and rage.

Physically, the feral barbarian is a sight to behold. Their body is sculpted and hardened by a life of constant struggle and survival. Rippling muscles, scarred skin, and an intense gaze speak volumes of their endurance and tenacity. They may have wild, unkempt hair and a beard that flows freely, emphasizing their rugged and untamed appearance. Covered in primitive tattoos and adorned with trophies from fallen foes, they proudly display their prowess in battle.

Raw Strength

Starting when you choose this path at 3rd level, you gain enhanced abilities that push the limits of mortal strength. You may shatter solid objects with your bare hands, tear through heavy barriers, or even lift and hurl massive objects or creatures with exceptional force.

While you're raging, your unarmed attacks deal 1d8 + STR modifier bludgeoning damage. Additionally, the bonus damage from Rage is applied to these attacks.

While you're raging and grappling a foe, you can perform one of the following two bonus actions:

  • Bear Hug: Make an unarmed attack on your grappled foe.
  • Throw: You can throw a grappled foe up to 10 feet. If your foe collides with any object, Inflict 1d8 + STR modifier bludgeoning damage, If your foe collides with any creature, Inflict 1d8 + STR modifier bludgeoning damage on both creatures.

Intimidating Presence

Starting when you choose this path at 3rd level, your mastery of intimidation goes beyond simple intimidation checks. Your commanding aura grants you the ability to command attention and respect, often without saying a word. Your imposing stature and unwavering confidence can bend the will of others, compelling them to submit, reveal hidden information, or even reconsider hostile intentions. The sheer force of your personality can shake the resolve of adversaries, disrupting their plans and sowing discord among their ranks.

You gain Proficiency in Intimidation and you may use your STR modifier for Intimidation ability checks.

Savage Momentum

Beginning at 6th level, while you're raging, you can use the Dash option as a bonus action. Additionally, your unarmed attacks count as magical for the purpose of overcoming resistance and immunity against nonmagical attacks and damage. 

Beast's Resilience

Beginning at 10th level, your feral nature manifests while in a state of Rage, providing you with exceptional resilience against mental assaults. This ability grants you an advantage on saving throws that target your Intelligence, Charisma, and Wisdom.

In addition, you gain a bonus to your saving throws equal to your STR modifier.

Mighty Impact

Starting at 14th level, while in a state of Frenzy, you harness your primal strength or agility to deliver a devastating blow to your foes.

While you're raging, you can strike a foe with full force to apply the following effects:

* Double your rage damage on your next attack action, this includes attacks from the extra attack feature.
* The Target must make a STR save (DC 8 + your proficiency bonus + STR modifier), upon failure the target is knocked prone.

You can use this feature a number of times equal to your Proficiency bonus.

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