Base Class: Fighter
A Child of the Everfrost has through some means gained the everfrost blessing, though some would call it a curse, that grants you abilities related to ice and snow.
The everfrost is the everlasting winter that serves as the deity of cold, winter and north. As a child of this entity you have some defining features that signifies this connection.
you could be very cold to the touch, having basically no body temperature. Your eyes may become as blue as the hardest ice. Your skin may have a small layer of morning frost on it. your breath may constantly fog up no matter the temperature.
Frigid Fabricator
When you discover your heritage at 3rd level, you gain the a selection of ice related powers.
Frigid Fabrication: you can construct melee weapons out of magically hard ice. These weapons deal the same amount of damage as their steel counterpart, but you may choose if it is cold or physical damage. The weapon melts into nothing if it leaves your hand for more than 1 minute. Fabricating weapons takes no action. Lastly if you make thrown weapons you treat them as if they have maximum and double range (dagger has now 120 feet range)
Additionally you may create small objects out of snow / ice. These objects can be shaped as you please and melt away after 1 hour. this can be a tankard, snowball, ice sculpture and so on.
Lastly you can influence wind and temperature for a variety of effects within 20 feet, effects such as:
snuffing out a small campfire
cooling a drink
making a gust of wind
cooling the air around you
Cold Composition
At 7th level your curse has taken more root, granting you more of the benefits of the everfrost. You gain the following features:
You gain resistance to cold damage
Your ice weapons counts as magical for the purpose of overcoming resistance and immunities, and now counts as +1 weapons.
Cold Construction: you gain the ability to fabricate large objects out of snow and ice: using 10 minutes of fabricating, you may construct big objects that fit within a 30 foot cube. These objects can be: bridges, houses, towers and so on. These objects have your hitpoints times your proficiency bonus and an AC equal 12 + your CON
Glacial Graduation
At 10th level the everfrost has imbedded itself within your being, granting you the ability to manipulate your own body. You gain the following features.
Snow Form: you gain the ability to turn into a small snowstorm when you take the dash action. In this form opportunity attacks have disadvantage against you and you gain a flying speed equal to your walking speed as long as you keep moving. lastly you can pass through opening big enough for tiny creatures
You gain immunity to cold damage and the ability to freeze creatures that are touching you, if you are grappled you can deal 1d6 cold damage as a bonus action. This can also be done to objects you are touching if the DM rules such an object would take damage
You may also flash freeze water with an action, freezing as much as a 20 foot cube of water instantly (does not work on creatures)
Everfrost Evolution
At 15th level you have evolved into a being of ice and snow. you gain the ability to cast powerful spells related to the winter storms.
You gain the power to cast the following spells once per long rest.
Cone of Cold
Ice Storm
Wall of Ice
Ice Inheritance
At 18th level you have finally become a fully fledged member of the Everfrost. Gaining the ability to turn into a creature that represents the destruction the eternal winter can bring. You gain the following features:
Everfrost Giant form: using an action, you transform into a giant made of ice and snow. Becoming large. This form lasts for 10 minutes and grants the following benefits:
You gain resistance to physical, non magical damage
Immunity to cold damage
Advantage on strength checks and strength saving throws. Any athletic check that is below 6 on the d20 turns into a 6.
Your weapons deal double of their die damage (2d6 turns to 4d6, 1d12 turns into 2d12)
Previous Versions
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6/9/2023 6:07:50 PM
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