Base Class: Ranger
You are a Hellwalker, a ranger that is cloaked in the magic of the Lower Planes. How you came to be associated with this magic only you yourself know. Perhaps your great ancestor was of demonic origin, or maybe your bloodline carries a demonic curse. Whatever the reason, the magic is now inextricably bound to you, your own presence forever tied to the hellish beings below.
Cursed Tongue
3rd-level Hellwalker feature
Your fiendish affinity allows you to comprehend the language of the Lower Planes. You can speak, read and write Abyssal and Infernal.
Hellwalker Magic
3rd-level Hellwalker feature
You learn the produce flame cantrip if you don’t already know it.
You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Hellwalker Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Hellwalker Spells
| Ranger Level | Spells |
|---|---|
| 3rd | hellish rebuke, produce flame |
| 5th | invisibility |
| 9th | bestow curse |
| 13th | wall of fire |
| 17th | flame strike |
Damning Strike
3rd level Hellwaker feature
When you first hit a creature with an attack on your turn, you can force it to succeed on a Constitution saving throw against your spell DC or have it marked. While a creature is marked this way, it takes 1d6 fire damage at the start of each of its turns for 1 minute. At the end of each of its turns, the creature can repeat this saving throw, ending the effects on a success.
Burning Constitution
7th-level Hellwalker feature
Your body has been bathed in the scorching heat of the Lower Planes. You gain resistance to fire and necrotic damage.
Mark of the Damned
11th-level Hellwalker feature
As a bonus action, you can choose a creature that has been marked by your Damning Strike feature. While marked, the chosen creature suffers from the following effects:
- It takes an additional 1d6 fire damage.
- It becomes frightened of you.
- It loses resistance against your fire damage attacks.
These continue while Damning Strike is in effect. You can only have one creature affected by this feature at the same time.
Fiendish Spawn
15th-level Hellwalker feature
Your hellish magic has granted you limited command over the dammed creatures that inhabit the Lower Planes. As an action you can summon a fiend with a CR equal to half your level (rounded down) for one minute. While summoned in this way it is friendly to you and your allies, and it obeys your verbal commands (no action required) and you are considered to be concentrating as if it were a spell. At the end of the minute or if you lose concentration, the creature returns to its home plane.
Once you use this feature you cannot do so again until you finish a long rest.
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