Druid
Base Class: Druid

The Circle of the Eternal Grove strives to protect and preserve as many living beings as it can. These druids understand the significance of every lifeform in the natural cycle, be it large or small, and that every one of them is worth saving.

Circle Spells

2nd-level Circle of the Eternal Grove feature

You use the power of the Grove to strengthen your healing. Your link with it grants you access to some spells when you reach certain levels in this class as shown on the Circle of the Eternal Grove table.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of the Eternal Grove Spells
Druid Level Spells
2nd cure wounds, goodberry
3rd lesser restoration, prayer of healing
5th beacon of hope, mass healing word
7th freedom of movement, stoneskin
9th greater restoration, mass cure wounds

Verdancy

2nd-level Circle of the Eternal Grove Feature

Starting at 2nd level, whenever you heal a creature using a level 1 healing spell or higher, or affect them by Lesser and Greater Restoration spells, that creature also restores a number of hit points at the start of their turns equal to the spells level for 3 rounds. The effect ends if you or the creature affected by this feature falls unconscious.

Seed of Life

6th-level Circle of the Eternal Grove feature

Starting at 6th level, you conjure a magical seed and merge it with the soul of one creature. As a bonus action, select one allied creature within 30 feet that you can see. The targeted creature gains the following benefits for one minute:

  • At the start of each of the creature's turns, the creature restores a number of hit points equal to your proficiency.
  • If the creature falls to 0 hit points all other effects of Seed of Life also end.
  • If the effect expired naturally after a minute, the creature is healed for 2x your Druid level.

You can use this feature twice per long rest.

Revitalizing Boon

10th-level Circle of the Eternal Grove feature

Starting at 10th level, creatures affected by Verdancy or Seed of Life gain advantage on Constitution saving throws and resistance to necrotic damage.

Harmonious Bloom

14th-level Circle of the Eternal Grove feature

Starting at 14th level, you can make the next healing spell you cast heal for the maximum amount. 

You use this feature an amount of times equal to your Wisdom modifier.

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