Monk
Base Class: Monk

Level 3:

At level 3 your studies have unlocked an ancient power allowing you to summon portals to your own personal pocket dimension.

  • Void of holding
    • Twice per short rest outside of combat, you may open a portal to your pocket dimension. This pocket dimension acts like a bag of holding and may be used to store items. 
    • At later levels: at level 7, 11, 14, and 17 you gain an additional charge per short rest

Level 6:

At level 6 you have figured out how to fully stabilize your portals, you also learned how to consume spells and ranged attacks that may have harmed you using them.

  • Protective portal
    • 1 ki point
    • Reaction
    • Reacting to danger you summon a portal to your pocket dimension attempting to consume a spell or projectile sent at you. For slow projectiles and ranged attack spells you must succeed a dexterity saving throw of 7, for medium speed projectiles and status spells you must succeed a dexterity saving throw of 10, and for fast projectiles and melee attack spells you must succeed a dexterity saving throw of 13. The speed of projectiles is determined by your DM, on a failed saving throw you still expend a ki point and the attack rolls as it normally would. Note each attack consumed by you until the end of this combat.
    • At later levels: at level 14 you may store a single attack of your choice until next combat, you may only store one spell like this per combat
  • Return to sender
    • 1 ki point
    • Bonus action
    • Using the knowledge of your void you return an attack back at its caster, pick an attack stored in your void from this combat. Use that attack as if you were the one to have used it, you may apply your proficiency bonus if applicable regardless if you would normally be proficient or not.
    • At later levels: at level 14 when you use the attack carried between combats it degrades dealing half damage, at level 17 you are able to preserve this attack and it does full damage
  • Portal traversal
    • Twice per long rest outside of combat you may use your portal transport up to 3 willing creatures yourself included up to 120 feet
    • At later levels: at level 11, 14, and 17 you gain an additional charge per long rest

Level 11:

At level 11 you are able to stabilize your portals for self travel much quicker allowing you to portal in combat

  • Portal travel:
    • 2 ki points
    • Bonus action
    • You feel it is necessary to move instantly using portals and summon connecting portals in your pocket dimension to do just that. Pick any unoccupied area in 60 feet and instantly travers to that spot, this does not provoke opportunity attacks
  • Heightened scenes
    • You gain an additional reaction and you may expend 1 ki point for additional reactions
  • Eye of the void
    • 2 ki points
    • At any time you may call upon the powers of galazium to grant you 100 feet of dark vision or 50 feet of tremor sense

Level 17:

By level 17 you have gained near perfect control of your pocket dimension and have been recognized as a great worshiper in the eyes of galazium.

  • Void prison
    • 4 ki points
    • Action
    • You may banish any creature with a CR lower than your level to your void, that creature is banished to the void for 5 combat rotations or until you pull it out. A creature inside of the void will freeze, pausing all positive and negative effect durations until released.

pocket void

you gain access to the following abilities:

  • Void of holding
    • Twice per short rest outside of combat, you may open a portal to your pocket dimension. This pocket dimension acts like a bag of holding and may be used to store items. 
    • At later levels: at level 7, 11, 14, and 17 you gain an additional charge per short rest

playing with portals

at level 6 you gain access to the following abilities:

  • Protective portal
    • 1 ki point
    • Reaction
    • Reacting to danger you summon a portal to your pocket dimension attempting to consume a spell or projectile sent at you. For slow projectiles and ranged attack spells you must succeed a dexterity saving throw of 7, for medium speed projectiles and status spells you must succeed a dexterity saving throw of 10, and for fast projectiles and melee attack spells you must succeed a dexterity saving throw of 13. The speed of projectiles is determined by your DM, on a failed saving throw you still expend a ki point and the attack rolls as it normally would. Note each attack consumed by you until the end of this combat.
    • At later levels: at level 14 you may store a single attack of your choice until next combat, you may only store one spell like this per combat
  • Return to sender
    • 1 ki point
    • Bonus action
    • Using the knowledge of your void you return an attack back at its caster, pick an attack stored in your void from this combat. Use that attack as if you were the one to have used it, you may apply your proficiency bonus if applicable regardless if you would normally be proficient or not.
    • At later levels: at level 14 when you use the attack carried between combats it degrades dealing half damage, at level 17 you are able to preserve this attack and it does full damage
  • Portal traversal
    • Twice per long rest outside of combat you may use your portal transport up to 3 willing creatures yourself included up to 120 feet
    • At later levels: at level 11, 14, and 17 you gain an additional charge per long rest

portal travel

at level 11 you gain the following ability:

  • Portal travel:
    • 2 ki points
    • Bonus action
    • You feel it is necessary to move instantly using portals and summon connecting portals in your pocket dimension to do just that. Pick any unoccupied area in 60 feet and instantly travers to that spot, this does not provoke opportunity attacks
  • Heightened scenes
    • You gain an additional reaction and you may expend 1 ki point for additional reactions
  • Eye of the void
    • 2 ki points
    • At any time you may call upon the powers of galazium to grant you 100 feet of dark vision or 50 feet of tremor sense

master of dimensions

at level 17 you gain the following ability:

  • Void prison
    • 4 ki points
    • Action
    • You may banish any creature in 10 feet with a CR lower than your level to your void, that creature is banished to the void for 5 combat rotations or until you pull it out. A creature inside of the void will freeze, pausing all positive and negative effect durations until released

Previous Versions

Name Date Modified Views Adds Version Actions
6/11/2023 5:19:50 PM
5
1
5e
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes