Ranger
Base Class: Ranger

A flash of steel, like a conductor’s baton guiding a symphony of slaughter, heralds a helix of death and magic. A blur whips from tree to rock to shadow; corpses fall in its wake. The ronin are masterless, wandering warriors, beholden to no code but their own. No two are the same, each with their own tale that led them down the warrior’s path. They are masters of many weapons, striking with blade and arrow in a spectacle of blinding speed and accuracy. Some ronin use their power to protect the vulnerable—vigilantes doing what they see as right, no matter the cost. Others pursue their own ends, unfettered by the consequences of their actions. Ronin are dangerous combatants, hardened survivors, and above all things, free.

Slash Draw

The first time each turn that you hit a creature with a melee weapon attack using a weapon you drew that turn, the attack deals an extra 1d6 damage of that weapon’s type. This extra damage increases to 1d8 when you reach 11th level in this class. In addition, once per turn, you can draw or stow one weapon, provided you aren’t incapacitated (no action required).

While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace.

If the beast dies, you can obtain a new companion by spending 8 hours magically bonding with a beast that isn’t hostile to you and that meets the requirements.

Wandering Magic

As you wander the lands of your world you gain knowledge escape and survive using magic

Masterless

Whenever you make a saving throw to avoid or end the charmed condition on yourself, roll a d6and add the number rolled to the saving throw.

Cleaving Parry

When a creature makes a weapon attack against you while you have a stowed melee weapon and a free hand, you can use your reaction to at-
tempt to parry that blow, drawing your stowed weapon as you do so. Your AC increases by an amount equal to your Dexterity or Strength modifier (your choice) against that attack, and you gain temporary hit points equal to your proficiency bonus + your Wisdom modifier (minimum 1). After the attack hits or misses, you can then stow that weapon as a part of this reaction.

Multi-Weapon Mastery

You have advantage on the first melee weapon attack you make each turn, as well as advantage on the first ranged weapon attack you make each turn. In addition, being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.

Relentless Onslaught

 When you take the Attack action, each time you score a critical hit or reduce a creature to 0 hit points as part of that action, you can make one additional weapon attack. You can make up to three additional attacks with this feature per turn.

Comments

Posts Quoted:
Reply
Clear All Quotes