Base Class: Paladin
Oath of The Shield Paladin is a path few take but are the ones who honor life above all else. This makes this Paladin a force for good even at the cost of their own wellbeing.
The Shield Paladin follows 3 simple creeds that dictate all that they are:
PROTECT: A shield protects, even in the most dire situations.
POWER: Gained only to serve life and all it holds.
PRESERVE: The preservation of life is and always will be at the cost of one's own needs.
Blind Faith
A Shield Paladin believes whole heartedly that the preservation of life, no matter the cost is a worthy cause.
You have Advantage on your first Death Saving Throw
Blind Faith
At 3rd level The mindset of the Paladin is so set in stone that they get Advantage on their first Death saving throw.
Unwavering Belief
At 7th level your Unwavering Belief in your cause allows you to instill confidence in your abilities to you allies around you giving them a D10 to saving throws (5 meter radius).
Unwavering Belief
At 7th level your Unwavering Belief in your cause allows you to instill confidence in your abilities to you allies around you giving them a D10 to saving throws (5 meter radius).
Divine Cover
At 15th level, when an enemy attacks an ally within 10 feet of you, you can use a reaction to instantly teleport to their location and take the hit in their place regardless of the enemies attack DC (if it was lower then your AC you still take the damage).
Divine Cover
At 15th level, when an enemy attacks an ally within 10 feet of you, you can use a reaction to instantly teleport to their location and take the hit in their place regardless of the enemies attack DC (if it was lower then your AC you still take the damage).
Deity's Blessing
At 20th level the Paladin can receive the blessings of their Deity this is limited to once a day and can only be available again after a long rest.
Divine's Word: you and all allies recieve 4D6 +5 in healing, this only applies to allies within eyesight.
Divine's Protection: you and all allies recieve a +3 to their AC until after next attack against them.
Divine's Law: any and all undead upon a DC 15 WIS saving throw, are Frightened against you and must take their next turn moving away from you and cannot attack you for 2 minutes.
Divine's Law
Divine's Law: any and all undead upon a DC 15 WIS saving throw, are Frightened against you and must take their next turn moving away from you and cannot attack you for 2 minutes.
Divine's Protection
Divine's Protection: you and all allies recieve a +3 to their AC until after next attack against them.
Divine's Word
Divine's Word: you and all allies recieve 4D6 +5 in healing, this only applies to allies within eyesight.
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