Base Class: Bard
Most bards have some level of musical ability, but those of the College of Virtuosity hone their skills in this field to a spectacular level. These bards, also known as virtuosos, focus almost exclusively on the power that music can unleash, devoting countless hours to the perfection of their art. Eventually, they learn how to summon music into being with a mere thought, granting them the power to sway enormous crowds and weave illusory realities that leave their audiences spellbound.
Most virtuosos regard their mastery of musical performance as an end to itself, and so have little reason to become adventurers, risking their lives in a dangerous occupation better suited to rougher, hardier folk. However, some are drawn to such a path, either to ease the strain and monotony of constant practice or else to seek out treasures to supplement their meager musician’s incomes. These bards find their skills welcome among any adventuring parties that can bear their incessant practicing sessions.
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Musical Prodigy
When you join the College of Virtuosity at 3rd level, choose one of your musical instrument proficiencies or your voice. Your proficiency bonus is doubled for any ability check you make that uses the chosen proficiency, as if you had expertise with that instrument (if you choose voice, this applies only to checks that involve singing or a vocal performance).
When you reach 6th level, and again when you reach 14th level, you may choose one additional instrument or vocal proficiency to gain this benefit.
Song of Recovery
Also at 3rd level, you learn how to weave powerful melodies into your music that can restore the spent magic of yourself and your companions. Once per day when you use your Song of Rest at the end of a short rest, you can choose expended spell slots to recover. These spell slots can have a combined level that is equal to or less than half your bard level (rounded up), and none of the slots can be 6th level or higher.
You can use this feature to restore spell slots to yourself or any of your allies that can hear you, distributing the slots among them any way you like.
Conjure Harmony
Starting at 6th level, you gain the ability to call forth a musical accompaniment to your own playing to empower the spells you cast. As an action while you are performing, you can expend two uses of your Bardic Inspiration to cause supernatural music to accompany you. This effect lasts for up to 1 minute, until you choose to end it as a bonus action, or until you suffer an effect that would cause you to lose your concentration, as if you were concentrating on a spell. The use of this feature does not prevent you from casting spells that require concentration, however.
For the duration, this music can be heard by all creatures within 60 feet of you that are capable of hearing, and you gain the following benefits:
- You have advantage on all ability checks that benefit from one of your instrument or vocal proficiencies.
- Whenever you cast a bard spell, you may treat it as if it was cast at one level higher than the spell slot used in its casting, applying all relevant effects according to the spell’s description. For cantrips that have scaled effects at higher character levels, such as vicious mockery, use the next highest level of effect granted by that spell.
- When you force one or more creatures that can hear the music to make a saving throw against an effect from one of your bard spells, you can roll a Bardic Inspiration die and subtract the number rolled from the saving throw of each target. This does not expend a use of your Bardic Inspiration.
If you or your target is deafened or in an area of magical silence such as that created by a silence spell, the effects of this feature are suppressed.
Reliable Talent
At 14th level, your endless hours of practice have honed your skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
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