Cleric
Base Class: Cleric

 The Gods of Time -- Kronos, Istus, Amaunator, Grumbar, Labelas Enoreth -- Uphold the most powerful and ancient law in the multiverse: Time. The Gods of Time promote vitality and health but also the natural aging process of all mortals, the passing of time, day, night, and even the seasons. Time is the only true constant in a world filled with chaos, and even though some people fear this one constant being altered in some way, there are others that fervently seek to alter the limitations of the multiverse itself.

A good-aligned cleric may uphold the natural law of time and seek out disturbances and violates while an evil or chaotic-aligned cleric may seek out a way to change past or future events or even free itself from the bind of time and become immortal.

Domain Spells

1st-level Time Domain feature

You gain domain spells at the cleric levels listed in the Timer Domain Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work.

Order Domain Spells

Cleric Level Spells
1st expeditious retreat, sleep
3rd mirror image, misty step
5th haste, slow
7th dimension door, banishment
9th wall of force, hold monster

Bonus Proficiencies

1st-level Time Domain feature

You gain proficiency with heavy armor. You also gain proficiency in the History or Arcana skill (your choice).

Timeless

1st-level Time Domain feature

You can use your time magic to turn back time and help you move forward into a better timeline. Whenever you fail a Saving Throw or miss with an attack roll, you can use your reaction to turn back time and roll with advantage.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Spell Paradox

2nd-level Time Domain feature

You can use your Channel Divinity feature to create a small spellcasting paradox.

Whenever you cast a spell that targets only one creature and doesn't have a range of self, you can target a second creature in range with the same spell.

Stretch Time

6th-level Time Domain feature

Whenever you cast a cleric spell of 1st level or higher with a duration of at least 1 minute, you can double its duration up to a maximum of 24 hours.

You can also use a Bonus Action to double your walking speed until the end of your turn.

 

Potent Spellcasting

8th-level Time Domain feature

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Across Time and Space

17th-level Time Domain feature

You have mastered time to your will. You gain the following benefits:

  • Time Stop - Time Stop is now a domain spell for you. Like other domain spells, it is always prepared and counts as a cleric spell for you.
  • Ageless - You experience no further physical effects from aging. Additionally, you cannot be aged magically.
  • Deja Vu - You may re-cast one spell of 5th level or lower that you used previously on the same day without using a spell slot. You may only use this feature once per long rest.

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