Druid
Base Class: Druid

Druids within the Circle of the Fey believe that the Feywild is the essence of the material plane. Instead of taking their power from their belief in nature, druids who follow this path gain abilities and spells bestowed on them by the energy of the Feywild itself. This circle allows druids to release the energy of the Feywild in the form of trickery, natural prowess, and the unique power of the Feywild. The most powerful Seelie can change the reality of the material plane to better suit their Fey power.

Changelog:

  • Fixed formatting for mobile (hopefully)
  • Fixed the bard cantrip to actually be a bard cantrip... oops.

Bonus Cantrip

When you choose this circle at 2nd level, you gain one additional cantrip from the Bard spell list.

Beauty of the Faeries

Starting at 2nd level, your body starts changing in ways beneficial to you. You have advantage on Charisma (Persuasion) checks as you start to take on an unearthly beauty. You can also speak, read and write Sylvan.

Circle Spells

Your mystical connection to the Feywild infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to your Fey power.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Spells

3rd

detect thoughts, misty step

5th

major image, plant growth

7th

freedom of movement, polymorph

9th

dream, tree stride

 

Fey-like Familiar

Once you reach 6th level, you can summon a familiar from the Feywild without knowing or expending a use of the Find Familiar. Summoning a familiar takes 2 hours and 10 gp worth of materials. Use the Find Familiar rules for your familiar, but it is automatically a fey. You can also use the following extra familiars:

Eyes of the Feywild

Starting at 10th level, you can use your action to see into the Feywild. While doing this, you can see into the Feywild for a radius of 60 ft. Beyond this radius, you are blind. The starting point must be in a location you know. You can use your action to move your viewpoint up to 30 ft. The sight ends when you dismiss it as a bonus action, or after 10 minutes. Once you have used this ability, you cannot use it again until you have finished a long rest.

Gift of the Archfey

At 14th level, the Feywild gifts you with power mortals could only dream of. You gain the following abilities:

  • You gain resistance to psychic damage and have advantage on Charisma saving throws.
  • You can cast faerie fire at will.
  • Twice per long rest, you can use your action to force each creature in a 20-foot radius to succeed on a Wisdom saving throw (Spell Save DC) or be charmed by you for 24 hours. On a success, they are immune to this ability for 24 hours.

Previous Versions

Name Date Modified Views Adds Version Actions
6/15/2023 6:31:27 PM
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