Druid
Base Class: Druid

Druid f the Circle of the Dark lands are relegated to the outskirts of the natural world. These druids are thought to consort with otherworldly beings and cut deals with them in their lust for strength. Drawing on the Feydark, Shadowfell, and other Planes of Negative energy, these druids are afforded taboo powers.

Shadow Forms

The rites of your circle grant you the ability to use a new way to use your Wild Shape. Starting at 2nd level, you can use your Wild Shape to conjure a creature out of your shadow. This shadow beast follows the limitations set by the Wild Shape feature. 

Your shadow beast obeys your commands. In combat, the shadow beast shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. Use your spell attack modifier for attack rolls, Wisdom skill checks, and your spell save for any DC. If you are incapacitated, the shadow beast can take any action of its choice, not just Dodge. Additionally, when you use this feature the bonded spirit gains additional hit points equal to twice your druid level.

Starting at 6th level, aberrations, demons, and fey become options for your shadow beast.

Taboo

Starting at third level you gave the ability to channel your life force into negative energy. You can now cast the spells on your Circle list by expending a spell slot as normal or by spending a number of hit dice equal to the spell's level. The damage type of any spells casted this way becomes necrotic.

Circle Spells

Your mystical connection to the lands of Negativity infuses you with the ability to cast certain spells.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Dark Land
Druid Level Spells

2nd

entangle, puppet

3rd

rope trick, wristpocket

5th

blink, spirit shroud

7th

black tentacle, summon greater demon 

 

Shade's Claws

Starting at 6th level, your shadow beasts' attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. And your shadow beasts can act as the origin of your spells instead of yourself.

Greater Taboo

When you reach 10th level, you can add one of the following effects to your Taboo:

Shadow Menagerie

At 14th level, you and your shadow beast have grown so close that the spirit can truly meld with your druidic magic. While your bonded spirit is active as an action you, can expend a spell slot to cause your bonded spirit to duplicate itself a number of times equal to the level of the spell slot expended for this feature. Each copy has 1 hit point and can immediately move and take the attack action ignoring multiattack for this action. The copies disappear at the end of your turn.

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