Base Class: Warlock
The earth shall be your canvas. The heavens are your paint. You are the brush. The Spirit of the Magician has chosen you. It has seen within you a being of ultimate potential, and seeks to mold you into a font of creation. You will be given to tools to make reality what you desire.
Expanded Spell List
The Magician lets you choose from an expanded list of spells when learning a Warlock spell. The following spells are added to the Warlock spell list for you.
Magician Expanded Spells
|
Spell Level |
Spells |
|
1st |
Catapult, Fog Cloud |
|
2nd |
Enlarge/Reduce, Magic Weapon |
|
3rd |
Water Breathing, Fly |
|
4th |
Polymorph, Stone Shape |
|
5th |
Animate Objects, Telekinesis |
Bonus Cantrips
At 1st level, you learn 2 of the following cantrips. Control flames, mending, mold earth, or shape water. These cantrips count as Warlock spells for you, but don’t count against the number of cantrips known.
Augment Matter
At 1st level, The Magician gifts you the ability to mold reality to your desire. As an action, you can manipulate an amount of natural material which takes up a space no larger than a 5 feet in any dimension. You can cut, combine, or shape the material in any way you see fit. Weapons created by this feature function as improvised weapons. You must concentrate (as if you were concentrating on a spell) on the new form of the material for 1 minute for its new form to become permanent. If you cannot, or choose not to maintain concentration, the material returns to its original form.
Weave Your World
At 6th level, you have been gifted with the ability to augment magic. When you see a spell being cast within 30 feet of you, you can use your reaction to subvert that magic and bend it to your will. Roll a spellcasting ability check, contested by the original caster’s own spellcasting ability check. If you succeed, you can redirect the magic back at a target of your choice. The redirected spell uses your spellcasting modifier and save DC. Spells which originate from the caster, still emerge from the original caster, not you.
You can use this reaction once per short rest.
Molded Mettle
At 10th level, you can manipulate your own body and mind to suit your needs. You can choose one ability when you finish a short or long rest. Until you choose a different ability, you can add your proficiency bonus to all ability checks and saving throws using that ability. If you are already proficient in a skill or saving throw which uses your chosen ability, you instead add half your proficiency bonus.
As Above, So Below
At 14th level, the very heavens are yours to command. As an action, you can open a portal to a plane of your choosing within 60 feet of you. The portal connects to a random spot on the plane of your choice and remains active for 1 minute. On subsequent turns, you can use an action to lure beings native to that plane out of the portal. The DM determines what creatures appear, but they must have a combined Challenge Rating no higher than 8. You can close the portal an anytime, no action required.
Once you use this feature, you cannot use it again until you complete a long rest.
Previous Versions
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6/21/2023 8:07:03 PM
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1
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Coming Soon
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