Warlock
Base Class: Warlock

You have struck a bargain with the Dad of Long Suffering, a powerful and strange being who is the patron of heavy metal dads. You strive to be the best father you can be, no matter the cost to yourself and have accepted the dark pact of alien shadow powers in exchange for judgement being levied upon you when you fail to be a good Dad. You have taken upon yourself to be a good Dad to all around you who you feel need it, but especially to your own child, who you bring with you wherever you go.

Pesky Emotions

As a Dad, you know its best to keep your emotions bottled up all of the time in favor of putting on a strong front. As such, you have Vulnerability to Psychic Damage.

The good news is that due to your pact with the Dad of Long Suffering, you've gained Resistance to Necrotic Damage.

Expanded Spell List

The Dad of Long Suffering lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

bless, command

2nd

blindness/deafness, locate object

3rd

bestow curse, spirit guardians

4th

fabricate, faithful hound

5th

wall of force, hallow

Dad-spiration

At the 3rd level, you receive a new pool which you can use to activate your Dad abilities.
Gain 1 Dadspiration per level (until level 10) and you regenerate them all back on a Long Rest or if you drag someone along to witness a wonderful sunrise or sunset.

Additionally, you can use your Dadspiration to cast spells by expending one point per level of the spell.

Firm Dad-Shake

At the 3rd level as a Bonus Action you can expend one use of your Dadspiration to give someone a shadow infused firm handshake and give them back 1d4 health.

This ability can also be used on opponents if you so desire and out of combat. Roll a STR contest against them and if you succeed, they take 1d4 Bludgeoning Damage. If they suceed, you instead will take 1d4 Psychic Damage from the embarrassment. 
Using this ability does not count as a hostile action and if anything, it simply makes your opponent feel worse about themselves.

Dad Reflexes

At the 6th level, when an ally within 60ft of you has been targeted by an attack and the roll to hit against has been successful, expend one use of your Dadspiration as well as your Reaction to swap places with them. The attack roll must then be re-rolled against you.

Dad Stories

At the 10th level, as an Action, you can expend one use of your Dadspiration to launch into an epic Dad story that is totally not hyperbolized or stolen from your favorite sitcom whatsoever. 
You can determine the target of the effects of your story after expending the Dadspiration and Action and after knowing which story it will be. You may also move or use your Bonus Action before unleashing the effect of the story.

Roll 1d12 to determine which kind of story comes to mind and check the chart below for its effect.

Spirit Tales
Dadspiration Die Tale Told Through You
1 Tale of the Clever Animal. For the next 10 minutes, whenever the target makes an Intelligence, a Wisdom, or a Charisma check, the target can roll an extra die immediately after rolling the d20 and add the extra die’s number to the check. The extra die is the same type as your Bardic Inspiration die.
2 Tale of the Renowned Duelist. You make a melee spell attack against the target. On a hit, the target takes force damage equal to two rolls of your Bardic Inspiration die + your Charisma modifier.
3 Tale of the Beloved Friends. The target and another creature of its choice it can see within 5 feet of it gains temporary hit points equal to 1d8 + your Charisma modifier.
4 Tale of the Runaway. The target can immediately use its reaction to teleport up to 30 feet to an unoccupied space it can see. When the target teleports, it can choose a number of creatures it can see within 30 feet of it up to your Charisma modifier (minimum of 0) to immediately use the same reaction.
5 Tale of the Avenger. For 1 minute, any creature that hits the target with a melee attack takes 1d8 force damage.
6 Tale of the Traveler. The target gains 1d8 temporary hit points. While it has these temporary hit points, the target’s walking speed increases by 10 feet and it gains a +1 bonus to its AC.
7 Tale of the Beguiler. The target must succeed on a Wisdom saving throw or take 2d8 psychic damage and the target is incapacitated until the end of its next turn.
8 Tale of the Phantom. The target becomes invisible until the end of its next turn or until it hits a creature with an attack. If the target hits a creature with an attack during this invisibility, the creature it hits takes necrotic damage equal to a roll of your Bardic Inspiration die and is frightened of the target until the end of the frightened creature’s next turn.
9 Tale of the Brute. Each creature of the target’s choice it can see within 30 feet of it must make a Strength saving throw. On a failed save, a creature takes 3d8 thunder damage and is knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.
10 Tale of the Dragon. The target spews fire from the mouth in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking 4d8 fire damage on a failed save, or half as much damage on a successful one.
11 Tale of the Angel. The target regains 2d8 hit points, and you end one condition from the following list affecting the target: blinded, deafened, paralyzed, petrified, or poisoned.
12 Tale of the Mind-Bender. You evoke an incomprehensible fable from an otherworldly being. The target must succeed on an Intelligence saving throw or take 3d8 psychic damage and be stunned until the end of its next turn.

Dad Bod

At the 14th level, you have begun to become the ultimate Dad and have embraced the Dad lifestyle mentally and physically.
You can expend one use of your Dadspiration to half any damage done to you that is Piercing, Slashing, or Bludgeoning as a Reaction.

The Dad Of Long Suffering [HOTM] Image

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