Sorcerer
Base Class: Sorcerer

You are born and trained in using the powers and forces of the very earth underneath you, allowing you to tap into the magic that is Lithomancy. As a Lithomancer your mastery of the craft of the forge is unparalleled by any other spellcaster. You can form mighty structures from the ground, create weapons from stone, and move the very rock from beneath your feet with your shear will and magic. This magic is a gift that you were given at birth that very few possess, making you of a rare few of Lithomancers in the world, making your abilities sought out by many who are need in need of your master craftmanship.

Forge Blade

At 1st level, as a bonus action you are able to use your Lithomancy powers to make blades from the earth, rock, and stone around you. The blade is the same shape and size as a longsword. You can either choose to hold the blade if you have a free hand or have it floating overhead around you. The blade has a range of 5ft if it is held in hand and a range of 60ft if floating in the air. On your next turn also as a bonus action you can attack (using your Spellcasting modifier as your hit modifier) with the blade dealing an extra (1d8) piercing damage. The blade remains for 10 minutes then molds back into the ground after the duration or until you uncast it.

You can use this ability 3 times and regain the ability after a long rest.

At Higher Levels. You make 2 blades at 5th level; 3 blades at 9th level; 4 blades at 13th level; 5 blades at 17th level.

Extended Spell List

You are granted the following spells: 

  1. Mending
  2. Mage Armor
  3. Flame Blade
  4. Meld Into Stone
  5. Stone Shape
  6. Wall of Stone
  7. Blade Barrier
  8. Delayed Blast Fireball
  9. Earthquake
  10. Imprisonment

Weapon Mastery

 Starting at 1st level, you gain proficiency with both Simple and Martial weapons, and Smith's tools. As well you choose either a Simple Weapon, Martial Weapon, Tool, or Medium Armor.

Volcanic Touch

At 6th level, you can use your Lithomancy to temporarily imbue non-magical weapons with the essence of stone. As an action, you can touch a non-magical weapon made of stone, metal, or wood, transforming it into a volcanic stone weapon for 1 minute. The weapon gains the finesse property if it doesn't already have it, and it deals an additional (1d8) bludgeoning damage and (1d4) fire damage on a hit. 

You use this ability once and must finish a short or long rest before you can use it again.

At Higher Levels. You are able to use this ability twice and do an additional (1d8) bludgeoning damage and (1d4) fire damage on a hit, at 12th level.

Stone Skin

At 14th level, your connection to stone enhances your defenses. While you are not wearing armor, your skin gains a stony texture, providing you with a +3 bonus to your AC. Additionally, you have resistance to bludgeoning, piercing, and slashing damage from non-magical weapons.

Master of the Forge

Beginning at 18th level, you have now mastered your powers as a Lithomancer, allowing you to gain a powerful ability of your choice to enhance your Lithomancy magic. You choose 1 of the 2 options as your new Lithomantic ability: 

Crushing Impact. You hone the destructive aspects of your Lithomancy granting the you the ability to move giant structures of powerful rock and stone.

Forged Arsenal. Your mastery over stone weaponry reaches its pinnacle. You can now use your Volcanic Touch ability on magical weapons, infusing them with the essence of volcanic stone.

Crushing Impact

You hone the destructive aspects of your Lithomancy granting the you the ability to move giant structures of powerful rock and stone. This ability allows you as an action to use your Lithomancy to pull apart the rock from the ground and create a giant mass of sharp and heavy rock. You bring the mass crashing down at a point you can see, every creature in a 120ft radius must make a Dexterity Saving Throw. On a fail a creature takes (12d8) bludgeoning damage, and half as much damage on a save.

You can use this ability only 1 time every Long Rest.

Forged Arsenal

Your mastery over stone weaponry reaches its pinnacle. You can now use your Volcanic Touch ability on magical weapons, infusing them with the essence of volcanic stone. When you transform a magical weapon using your Volcanic Touch ability, it retains its magical properties while gaining the additional benefits of being a volcanic stone weapon. As well your are to use your Volcanic Touch ability on as many weapons of your choice instead of one, and lasts for 1 hour instead of 1 minute.

 

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