Base Class: Blood Hunter
This was created for a specific characters patron.
Rite of the Serpent
When you join this order at 3rd level, you learn the Rite of the Serpent.
Rite of the Serpent. Your rite damage is poison damage. While the rite is active, you gain the following benefits:
- When you reduce a creature to 0 hit points, you regain an expended use of your Blood Maledict feature
- Once per turn, when you make a weapon attack against a creature, you can force it to make a Constitution saving throw, and if the saving throw fails, the target is poisoned until the end of your next turn
Mortal Husk
Beginning at 3rd level, your blood magics wards you against falling in combat, resulting in a profound effects on your physical form. You don’t need to eat, drink, or breathe, and are resistant to necrotic damage.
Additionally, When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier, and when you are reduced to 0 hit points, you can use your reaction to expend one use of your Blood Maledict to drop to a number of hit point equal to one roll of your Hemocraft die + your Blood Hunter level instead.
Dreadful Harvest
Upon reaching 7th level, you gain the ability to cast the animate dead spell as a 3rd level spell. You can cast this spell without expending a spell slot. Once you cast it in this way, you can’t cast it in this way again until you finish a long rest. You can also cast the spell by expending one use of your Blood Maledict feature.
Whenever you create an undead this way, it has additional benefits:
- The undead creature adds one roll of your Hemocraft die in poison damage to its weapon damage rolls
- When the undead creature is reduced to 0 hit points, each creature in a 20-foot-radius sphere centered on the undead creature must make a Constitution saving throw. A target takes poison damage equal 2 rolls of your Hemocraft die + your level in blood hunter, and is poisoned for one minute on a failed save, targets take half as much damage, and the target is not poisoned.
Brand of Withering Toxins
Starting at 11th level, You become immune to poison damage and the poisoned condition. In addition, weapon attacks you make against creatures marked by your Brand of Castigation score a critical hit on a roll of 19 or 20, weapon attacks you make against branded creatures deal extra poison damage equal to one roll of your Hemocraft die, and branded creatures lose any resistance or immunity to poison damage and the poisoned condition.
Blood Curse of the Desecrated
At 15th level, You gain the Blood Curse of the Abyss for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
As an action, a creature you can see within 30 feet of you must make a Constitution saving throw. On a failed save the creature takes damage equal to two rolls of your hemocraft die plus twice your level in blood hunter. If the target is killed, they are reanimated as a zombie under your control
Amplify. Each creature you can see within 30 feet of you must make a Constitution saving throw. On a failed save the creature takes damage equal to two rolls of your hemocraft die plus twice your level in blood hunter. If the target is killed, they are reanimated as a zombie under your control.
Revenant of the Black Serpent
Upon reaching 18th level, you are resistant to bludgeoning, piercing, and slashing damage. Additionally if at any point you die, you are brought back to life in 1d4 + 1 days, regaining all of your hit points and resources as though you had taken a long rest. If your body is destroyed, a new body is created in a location of your choice that you have been to in the last 24 hours.
Previous Versions
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6/17/2023 8:29:31 PM
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