Paladin
Base Class: Paladin

Paladins who swear the Oath of the Hermetic are driven by a profound connection to the mysteries of alchemy and the power of potions. These paladins see themselves as keepers of the sacred balance between science and magic, seeking to unlock the hidden potential of alchemical arts through their divine connection.

Guided by their oath, paladins of this path delve into the secrets of transmutation, blending the esoteric knowledge of the alchemist with their unwavering devotion to justice and protection. They view potions as vessels of transformative power, capable of healing wounds, enhancing abilities, or bringing harm to those who threaten the natural order.

 

Additional tool proficience
Upon shoosing this subclass at level3 you gain proficience in Herbalism Kit and Poisoner's Kit.

Channel Divinity

Channel Divinity: Equal Exchange Starting at 3rd level, as a bonus action, you can tap into the transmutative energies of your oath. You can change a melee attack roll made with disadvantage into one made with advantage.

Channel Divinity: Potion Mist At 3rd level, you can use an action to unleash the mystical power of a potion. By consuming or throwing a potion within 20 feet of you, you create a 30-foot diameter fog wherein every creature gains the effects of that potion.

Oath Potions

Starting at level 3, as an Oath of the Hermetic paladin, you gain access to the Potion List. With this ability, you can expend your Lay on Hands pool to create potions as an action. You have the flexibility to create any number of potions you desire, depending on the amount of Lay on Hands points you expend.

Each potion you create lasts for a duration of 1 hour, providing its effect to the drinker. However, as your power grows at level 15, the duration of the potions you create extends for an additional hour, allowing the effects to last even longer.

Harnessing your divine connection to alchemy, you can craft these potent potions to aid yourself and your allies during your adventures. Remember to carefully manage your Lay on Hands pool and choose the right moment to create and distribute these mystical concoctions to maximize their benefits.

Potion of Clarity (15 lay on hands)

This potion, infused with the divine power of the Oath of the Hermetic, can cleanse a creature of one of the following conditions: blinded, deafened, paralyzed, poisoned, or frightened.

Potion of Searing Vengeance (15 lay on hands) 

With this potion, the Oath of the Hermetic channels its power into a vial of harm. When consumed or used in combat, it inflicts 4d8 radiant damage upon the target.

Potion of Fleet Foot (10 lay on hands) 

This potion grants the imbiber a temporary boost, increasing their movement or flying speed by 10 feet for a duration of 1 hour. Note that a creature can benefit from only one increase at a time.

Potion of Battle Fury (15 lay on hands)

This potion, when consumed, enhances a creature's combat prowess. For one minute, whenever the creature takes the attack action on their turn, they can make a bonus action attack as part of the same action. However, they have disadvantage on strength saving throws during this time.

Potion of Allure (5 lay on hands)

When consumed, this potion imbues the drinker with an enchanting aura. For one minute, the creature adds their proficiency bonus to all charisma checks. It's important to note that a creature can benefit from this potion only once.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Cleansing

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be poisoned and disease while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Additional Potion List

At 15th level, you gain access to an expanded list of potions you can create. These potions have increased potency compared to lower-level ones. You can choose potions from the following list:

Potion of Renewal (20 lay on hands)

As the Oath of the Hermetic strengthens, this enhanced potion can cleanse a creature of one of the following conditions: charmed, petrified, or stunned.

Potion of Blazing Retribution (20 lay on hands)

As the paladin's mastery deepens, this more potent potion unleashes even greater harm, dealing 8d8 radiant damage to the target.

Potion of Swift Sojourn (20 lay on hands)

Through the Oath of the Hermetic's advanced alchemical techniques, this superior potion grants a 20-foot increase in movement and flying speed, providing a significant advantage. As before, a creature can benefit from only one increase at a time.

Potion of Fierce Precision (30 lay on hands)

In the hands of an Oath of the Hermetic paladin, this mighty potion elevates combat abilities to new heights. Lasting for one minute, all weapon attacks made by the creature score a critical hit on a roll of 19 or 20. However, they have disadvantage on dexterity saving throws during this time.

Potion of Enthralling Charm (20 lay on hands)

As the paladin's charisma resonates with the divine energy of the oath, this heightened potion amplifies their persuasive abilities. Lasting for one minute, the creature adds double their proficiency bonus to any charisma checks they make during this time.

Quick Refill

Once per long rest, you can channel the essence of your oath to refill empty vials with your Lay on Hands ability as a bonus action for 1 minute. During this time, you don't have to spend actions to fill empty vials with your Lay on Hands.

Oath Of The Hermetic Image

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