Monk
Base Class: Monk

Whether you are a master martial artist, a street brawler, or a ring-fighter, you are at home with using only bare fists and legs to get the job done. Relying on weaponry and armor is pointless when you are useless without them. As such, to achieve the perfect soul, one must also make the confines of the soul perfect as well.

Learned Skill

When you choose this tradition at 3rd level, you gain proficiency in the Performance skill and the Athletics if you don’t already have them. You're used to a ring and a crowd, either a cheering audience or a group of spectators from the street, allow you to know how to entertain. Additionally, your experience in battle have strengthened you as well.

Outfighter

At 3rd level, when you are wearing no armor, nor have any type of item in your hands, you may add a bonus to your AC equal to your proficiency bonus.

Additionally, you may now activate Deflect Missiles on melee weapon attacks, reducing the damage dealt by that attack by 1d10 plus your dexterity modifier plus your monk level. If you successfully reduce the damage dealt to zero, you may spend a ki point to make an unarmed strike against the original attacker.

Swarmer

At 6th level, your unarmed strikes gain a +1 to attack and damage rolls. This will increase to +2 at level 11 and +3 at level 17.

Additionally, when you miss an unarmed strike during your turn, you may spend 2 ki points to make two additional unarmed strikes, no action required, though this can only be done once per turn.

Slugger

At 11th level, our unarmed strikes now have a +2 bonus to attack and damage rolls. This will increase to +3 at level 17.

You may increase your hit point maximum by adding a bonus equal to your monk level times your wisdom modifier.

Additionally, when you are wearing no armor, nor holding any item, you gain resistance to bludgeoning, piercing, and slashing damage.

Professional

At 17th level, your unarmed strikes now have a total bonus of +3.

Additionally, if you are below maximum hp, you heal health points equal to your level at the beginning of every turn until you are at your maximum.

Lastly, if you are holding nothing in your hands, you gain a +10 bonus to your walking speed and enemies have disadvantage to hit you if you move more than half your total movement speed by the end of your turn.

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