Monk
Base Class: Monk

Firearms and acrobatics have become a lethal dance that you’ve mastered with much skill 

Acrobatic Strike

You may perform and acrobatic check vs an opponent’s Insight check. On a success you may fire a number of shots equal to your number of attacks. This ability may also be done with the use of the Flurry of Blows ability.

Additionally, whenever you make an attack roll with a firearm you may spend a ki point. If you do then you expend no shots from the gun and all you firearm attacks are considered magical. You may instead spend two ki points with this ability when performing an acrobatics check. If you exceed your opponent’s insight check then all your attacks are considered critical hits if they successfully hit against their targets armor class.

Intimidating Negotiatior

When you make a persuasion, deception or intimidation check while armed with a gun, you can spend 1 ki point and make an attack roll instead of the appropriate skill check.

Daring Athlete

You learn one skill that uses dexterity or strength as its ability modifier.

At 5 level you gain expertise with your chosen skill.

True Grit

One per turn if you’ve taken damage this turn you may spend 1 ki points to gain a single attack action. This action may only be used to make a single attack roll with a gun or an unarmed strike. Spending 2 ki points in this way may have the following effects; you may have advantage on the attack roll or you may make a move action before or after making the attack roll.

Wall Walker Gunslinger

You gain the use of the spider climb spell and may use it a number of times equal to your proficiency bonus. You also gain the Acrobatics skill proficiency. If you already have proficiency in Acrobatics then you gain expertise in this skill instead.

Curve the Bullet

Upon reaching 17th level, you’ve gained the capability to manipulate a shot to curve around obstacles. When performing an Acrobatic strike you may curve the bullet around obstacles so long as you can see any part of the target or you otherwise know the targets location with magic or a successful perception check versus the targets stealth check. This ability may also be used against invisible opponents so long as you can pinpoint their location.

To activate this ability requires 1 ki point.

One With the Gun

You’ve become so accustomed to the use of firearms that you no longer have misfires.

Additionally you may expend 3 ki points to take the attack action and fire a bullet against every opponent of your choice that you can see within range or that you otherwise know is there. Damage with this ability equals 3 times your martial arts die. You may spend additional ki points to increase this damage. The damage increases by one additional martial arts die for each ki point spent.

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