Rogue
Base Class: Rogue

The shadow kin is an organization that follows the whim of Shadowfell and its master, these rogues are usually lost people or orphans with no home, they hear whispers taking them to secluded locations where they find knives laced in shadow and a manual for techniques, ancient techniques honed and mastered over centuries and given to these lost people in order to give them purpose and strength, they would be mistaken for warlocks had they been granted spells, however they are mere bandits given skill and a blade worthy of that skill. these ShadowKin often don't know who the other members of there group are, only being aware once seeing another's knife. only the prime members of there organization know everything, and even then they are little in number.

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with the disguise kit and athletics.

Shadow Blade

Using an attack action you can release a shadowy dagger from you palm and send it flying towards a target, this dagger deals 1d4 + DEX piercing damage and when within darkness this dagger deals an additional 1d4 cold damage, this damage scales higher at later levels. this feature counts as dagger, so sneak attack can be applied to it. when gaining extra attacks more can be released at the same time, 2 attacks 2 shadow daggers.

at level 6 the cold damage deals 1d6, and at level 9 the cold damage deals 1d10.

ShadowKin Form

You can use a bonus action to don a shadowy cloak that covers your entire form, the cold shadows bring a familiar feeling of loneliness and places now lost to you, this cloak gives you 10 temporary hit points and allows you when attacked or within tense moments such as falling as a reaction, teleport to a shadow within sight and 30ft away and also allowing you to attempt to hide as with the same reaction. the whispers in the cloak cover you mind with calm and precise instruction, much like a master assassin giving you hints on how to manipulate both the shadows and technique within your blade. the range of your teleportation increases to 60ft away and within sight upon reaching level 13. this cloak lasts 1 minute.to use this reactive feature you must not be hit by the attack.

Skilled ShadowKin

You gain the skill and techniques that you have spent time learning and honing and finally master them, these ancient techniques know yours, the whispers in the shadows disappear and wish you luck on your tasks which are now given to you by normal people, you have gained recognition and fame through your tasks and now take on tasks by the people who inhabit the world, no longer tied to the shadowed whispers but rather released into the world with new purpose. When attacked (even when not knowing, kind of like a sixth sense.) you can use your reaction to teleport into the shadow of the attacker (right behind them or as close as they can be), and in this same reaction gain a +5 temporary Ac until the start of your next turn. the attackers original attack must beat your new AC to hit you. additionally if your ShadowKin Form is active while you use this effect the attacker must make a Wisdom DC 15 saving throw and on failure become frightened after completing its current attack. you can use this feature 2 times before recharging the uses with a long rest.

Shadow traveller

when moving in darkness or dim light extend your movement speed by 20 and impose disadvantage on attackers.

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