Wizard
Base Class: Wizard

Through intense study and meticulous research, True Namers gain insight into the profound significance of true names. By uncovering a significant true name during moments of contemplation, they gain control over the named entities. Further, their spell formulae are augmented by Truespeech, the pure essence of reality woven into their incantations.

True Namers combine scholarly knowledge, linguistic expertise, and arcane power to exert control, influence, and personal empowerment. With each syllable uttered, they shape the world around them and leave their mark on the tapestry of existence.

Language Lore

At 2nd level, you gain proficiency In Investigation, helping you decipher obscure languages more easily. 

Additionally, you learn the Comprehend Languages and Tongues spells, which don't count against your number of spells prepared.

Truespeech

Starting at 2nd level, you learn the rudiments of Truespeech, the words of creation, and learn to exploit the true names of creatures and objects. During a short rest, you can make an Intelligence (Arcana) Check to discern a significant true name associated with a target creature. The DC of this check is at the discretion of the DM based on significance, rarity or mitigating factors in your research. The true name of a great dragon may be much more difficult to discern than that of a lowly goblin, and you may even find entire adventures revolving around the discovery of a single name. On a success, you learn the true name of the  target and gain the following benefits:

  • You have advantage on Charisma checks made against the named creature.
  • Whenever you cast a spell, you add double your intelligence modifier to the spells attack roll or saving throw DC.
  • You may use a bonus action during the casting of a spell against a named creature to force it to roll with disadvantage. Only one creature may be affected this way at a time.

You can maintain knowledge of a number of true names equal to your Intelligence modifier (Minimum of 1). If you uncover a new true name and already have the maximum number of names memorized, you must choose one to forget.

Additionally, at 6th level, when you successfully uncover a true name, you can choose one of the following additional benefits:

  • Your spells deal additional damage equal to your Intelligence modifier against the named creature.
  • Attacks made against you by the named creature are done with disadvantage.

Whispered Names

At 6th level, as a reaction, you may quickly whisper the true name of a target creature to give yourself a bonus to your armor class equal to your Intelligence modifier against attacks made by the names creature until the start of their next turn. You may benefit from this feature a number of times per short rest equal to your proficiency bonus.

Name Unleashed

At 10th level, you gain ability to unleash the power of a creature's true name again it. As an action, you speak a creature's true name aloud, forcing it to make a Wisdom saving throw against your spell save DC. On a failed save, the creature is subjected to the effect of the Dominate Monster spell for one minute, regardless of its creature type. 

Alternatively, you may speak your own personal true name and gain the following benefits for one minute:

  • You have advantage on all ability checks, attack rolls and saving throws.
  • Your movement speed is doubled.
  • You gain temporary hit points equal to your Intelligence modifier at the start of each of your turns. These hit points are lost when the duration ends.

You may benefit from this feature a number of times per short rest equal to your proficiency bonus.

Master of Names

At 14th level, your mastery of Truespeech reaches its pinnacle. You gain the following benefits:

  • When you successfully dominate a creature using the Name Unleashed feature, you may maintain control of it for an additional minute without concentrating.
  • As an action, you may speak a creature's true name, forcing it to make a Wisdom saving throw against your spell save DC. On a failed save, the creature becomes vulnerable to all damage until the start of your next turn. You may use this feature in this way once per long rest.
  • As an action, you may speak an ally's true name to grant them resistance to all damage until the start of your next turn. You may use this feature in this way once per long rest.

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